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13 Colonies Games and Interactive Activities

This section offers fun and engaging games and interactive activities on the 13 Colonies.

Welcome to Salem Digital Billboard

Description: In this creative digital activity, students step into the year 1693, just after the Salem Witch Trials. Their task is to design a colorful “Welcome to Salem” billboard using a fully interactive online tool. Students can edit text, choose from spooky colonial fonts, use a fill tool to change the background, and decorate their sign with witch-themed stamps—including multiple kinds of witches, brooms, potions, and more. They can also generate a humorous, witchy slogan to spark ideas or write their own. When finished, students can save their design or print their completed billboard as a final product. This activity blends history, creativity, and technology to help students imagine what a 17th-century welcome sign might have looked like—with a fun twist!

Not Boring Jeopardy - 13 Colonies Game

Description: This is a "jeopardy" like game on the 13 colonies. It's super fun for classrooms, individuals, or small teams, totally customizable.

Colonial Shopper

Description: In this creative digital activity, students step into the year 1693, just after the Salem Witch Trials. Their task is to design a colorful “Welcome to Salem” billboard using a fully interactive online tool. Students can edit text, choose from spooky colonial fonts, use a fill tool to change the background, and decorate their sign with witch-themed stamps—including multiple kinds of witches, brooms, potions, and more. They can also generate a humorous, witchy slogan to spark ideas or write their own. When finished, students can save their design or print their completed billboard as a final product. This activity blends history, creativity, and technology to help students imagine what a 17th-century welcome sign might have looked like—with a fun twist!

Adventures Through the Lives and Times of the Pilgrims

Description: In this interactive story, students travel through key moments in the history of Pilgrims heading to the New World, guided by their thoughts, hopes, and experiences. At each historic location, they explore illustrated scenes, read narrated passages, and answer thoughtful comprehension questions to track their progress. When all sites are visited, students receive a printable score report showing their journey through America’s founding story.

Adventures on the Mayflower - An Interactive Comprehension Story

Description: In this interactive story, students take an interactive tour of the Mayflower, guided by the captain and crew. In each part of the ship, they explore illustrated scenes, read narrated passages, and answer thoughtful comprehension questions to track progress. When all sites are visited, students receive a printable score report showing their journey onboard this iconic ship.

Ms. Information Games - Jamestown

Description: Ms. Information is traveling the country trying to re-write history with her false information! Can you stop her? She has traveled to the Jamestown Village in Virginia to change the story of the colony's early history. Use your knowledge o Jamestown to foil her plan once and for all!

13 Colonies Interactive Fact or Fiction - New!

Description: This interactive page allows students to use the interactive 13 Colonies map to determine whether statements about the colonies are fact or fiction.

13 Colonies - Two Truths and a Lie

Description: This interactive activity requires students to evaluate three statements about a colony, two of which are truths, and one of which is a lie. The program gives immediate feedback.

13 Colonies Artisans and Trades Digital Scavenger Hunt

Description: This interactive activity allows students to use the interactive 13 Colonies Artisans and Trades exhibit to find the answers to the scavenger hunt questions.

13 Colonies Artisans and Trades Fact or Fiction

Description: This interactive activity allows students to use the interactive 13 Colonies Artisans and Trades exhibit to determine if each statement is fact or fiction.

13 Colonies Trades Correct-me Passage - Online

Description: This fun activity requires students to correct a passage about 13 Colonies Trades that has nine factual errors. Students first must discover the errors, then click on them and select the correct answer from the drop down menu.

13 Colonies Trades Matching

Description: How well do you know colonial artisans? This activity requires students to match the artisan with their job description.

13 Colonies Trades Word Search

Description: This is a simple word search. Students must find 13 colonies artisans such as blacksmith, silversmith, hatter, milliner, and others.

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