# Math Games | 87 Free, Fun Math Games for Kids

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## Shapes

Background: Identify major shapes from two different landscapes – a farm and a living room. A narrator will call the names of shapes and the player must click on them. Very basic.

Skills: Basic Shapes Identification
Age Range: 3-6
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP

## Mathemorphosis

Background: Use your addition or subtraction skills to help the caterpillar “mathemorphosize” to a beautiful butterfly. Each time you answer a math problem correctly, your caterpillar will chew up a leaf and get larger. If you keep answering questions correctly, your butterfly will form a cocoon (chrysalis) around itself until it bursts out as one of four different kinds of butterflies.

Skills: Basic + and – to 9
Age Range: 4-8
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP | Included on Total Access Math on Mr. N XTEND

## Sea Horse Chronicles

Background:Practice your counting and number ordering skills by “eating” the number bubbles in their correct numerical order. Each round, the sea horse will shoot out ten number bubbles. If you eat all ten correctly, you will be able to choose one of nine different sea creatures to join you in the next round. Try to order all numbers correctly between 1-100 and earn a gold medal!

Skills: Ordering Numbers 1-100
Age Range: 3 – 7
Extensions: Included on Mr.N APP | Included on Total Access Math on Mr. N XTEND

## Best Math Friends

Background: It’s not Facebook, It’s not MySpace, it’s BMF, Best Math Friends. Friend as many fun animal figures as you can by answering their word problems. See if you can friend all 25 ! Be careful though, if you answer too many problems incorrectly the game will end. Simply click “correct” if the word problem and answer given by the animal is correct, and “incorrect” if it is not correct. When you are finished, print out a certificate featuring all of your friends!

Skills: Basic Addition and Subtraction Word Problems
Age Range: 6 – 9
Play on: Computer

## Matherpiece

Background: You are in a math museum filled with some of the greatest matherpieces of all time, painted by the likes of Pablo Multiplicasso, Factorangelo, and many others. But No! A villain, the Confounder, has broken in and switched all of the titles to amuse himself. Someone needs to help! Can you? Look at all the matherpieces and figure out what the title of each is. Luckily, the artists always chose simple titles that reflected the meaning of each painting.

Skills: Math as Pictures; Arrays, +, -, or x
Age Range: 6 – 10
Play on: Computer

## Maxine the Unicorn

Background: You are a happy math unicorn trying to make it through the sunset sky to the unicorn kingdom. Catch the falling hearts in your unicorn horn that have the correct answer to the math problem. Watch out for pesky mosquitoes that take your hearts away and make you catch even more hearts! Make sure you don’t catch the wrong hearts. You only have three lives.

Skills: Addition and Subtraction to 20
Age Range: 4-8
Play on: Computer

## School Fish

Background: Which fish is different? Click or touch the fish that is different in each school. Check fins, stripe patterns, dots, eyes, and anything else that may distinguish the “oddball” fish from the rest. Earn school fish points for each fish you correctly identify. Be careful, with each successful identification that subsequent school becomes larger, forcing you to analyze more fish. Click the question mark icon when you are stumped.

Skills: Visual Patterns
Age Range: 5 – 10
Play on: Computer

## The Big Yellow Bus

Background: The Big Yellow Bus in a fun math game in which students must tame the unruly students on the bus by using their basic addition skills (sums to 12) to drag and drop them to their correct seats on the bus in 90 seconds.

Skills: Fast Addition to 12; game is timed
Age Range: 5-8
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP | Included on Total Access Math on Mr. N XTEND

## Treasure Cliff

Description: Can you find Golden Beard’s treasure? It’s hidden behind one of 100 numbered compartments in the face of a steep cliff. Move your eager mountain climber to the number you think the treasure is hidden behind and watch him use his jackhammer to discover if you are correct. Follow the higher or lower arrows until you eventually find the treasure. You have ten tries!

Skills: 1-100 Number Chart; Greater Than, Less Than, and in-between
Age Range: 4 – 8
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP | Included on Total Access Math on Mr. N XTEND

## Jellybean Tree

Description: In the Jellybean Tree, watch as a tree sprouts with different colored jellybeans. Each time the game is played there is a different total number of jellybeans and a different number of each color of jellybean; always between 25 and 50 total. Users can then “pick” the jellybeans and drag and drop them to their correct places in a bar graph shown on the other side of the screen. They also change the view so that the bar graph can be a pie chart. Finally, the user must answer five questions involving the “jellybean tree.”

Skills: Graphing, Analysis of Data, Bar Graph, Pie Chart, Answering Questions About Graphs
Age Range: 6 – 9
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP | Included on Total Access Math on Mr. N XTEND

## Ultimate Speed Math

Description: Use your addition, subtraction, multiplication, or division skills to power your racecar past the others on the track. Customize the game to include any "tables" and choose from a timer or a countdown! This is a super fast-paced game that kids love! Perfect for friendly competitions.

Skills: +, -, x, /; Choose specific "tables" and countdown or timer
Age Range: 6 – 10
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP | Included on Total Access Math on Mr. N XTEND

## Trimathlon

Background: Trimathlon is literally a digital math triathlon. Students first choose a nation of interest and then participate in each of three competitions: running, cycling, and swimming. To place in any of the races, students have one minute to answer as many math facts as possible in addition to 20, subtraction from 20, and then a mix of addition and subtraction. Students can earn gold, silver, or bronze medals in each race.

Skills: Basic addition and subtraction; Timed
Age Range: 6 – 10
Play on: Computer | iPad or Tablet
Extensions: Included on Total Access Math on Mr. N XTEND

## Defeat the Math Monster

Background: This is a fun game where students use their addition, subtraction, multiplication, or division skills to foil the villainous Mayan Math Monster for the opportunity to explore a room filled with gold and riches. The game is customizable and allows players to choose the difficulty level for the chosen operation.

Skills: +, -, x, /; in different skill levels
Age Range: 6 – 10
Play on: Computer

## Hungry, Hungry Gators

Background: First, enter your FIRST name, then choose either the “greater than” or “less than” gator. If you choose the “greater than” gator, you’ll aim to snap up the larger of the two numbers, or, the equations that yield the larger answers that fall from the sky. If you choose the “less than” gator, you’ll do the opposite. Be careful! Each round gets a little bit harder. When you complete a round, you’ll get a code to enter so you’ll never have to totally start over.

Skills: Comparing Numbers and Equations; Less Than and Greater Than
Age Range: 6 – 9
Play on: Computer | iPad or Tablet

## Dr. Chomper

Background: Dr. Chomper is addicted to fast food! Earn your gold medal certificate my helping Dr. Chomper eat as much fast food as possible by selecting the fast food item labeled with the math problem that matches the answer at the top of the screen. Be careful, choose the wrong fast food item will give Dr. Chomper indigestion.

Skills: Adding or Subtracting two-digit Numbers
Age Range: 7 – 10
Play on: Computer

## Firefly Nights

Background: Firefly Nights in a mesmerizing game that requires students to build and identify the flash pattern of their personal fireflies, among an ever-increasing number of flashing fireflies.

Skills: Patterns
Age Range: 7 – 11
Play on: Computer | iPad or Tablet

## Calendar Clowns

Background: Calendar Clowns is a fun way for students to practice navigating a calendar and using calendar vocabulary to solve math problems. Students will see a message on the top of the screen such as “What day is two weeks after the 6th?” Students must use their clown “stamp,” chosen at the start of the game to mark the 20th on the calendar. The game ends when the student marks up the entire calendar.

Skills: Navigating a Calendar
Age Range: 7 – 10
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP | Included on Total Access Math on Mr. N XTEND
Languages (Other than English): Arabic

## Mr. N’s Downhill Math Slalom

Background: Welcome to Mr. Nussbaum’s Downhill Math Slalom – where your quick math and skiing skills can earn you a gold medal certificate. Choose from four different courses; each course requires you to practice a different operation (x, -, + or /). Use THE ARROW KEYS ON YOUR KEYBOARD to move the skier (on the computer). This game is fast-paced and very fun!

Skills: +, -, x, /
Age Range: 6 – 10
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP

## War Pretzels

Background: Are you up to this addition and subtraction challenge? Welcome to the first annual all-pretzel arm wrestling tournament. Although you can’t hope to match the pure strength of the world’s best arm wrestling pretzels, you have one advantage – The strength of your pretzel-flexible arms is governed by your quick skills in addition and subtraction. Subdue your worthy opponents with your error-free calculations.

Age Range: 7-10
Play on: Computer | iPad or Tablet
Languages (Other than English): Play in Spanish | Play In Arabic

## Cash Out

Background: See how many sales you can make in three minutes by giving each of your animal customers the correct change. This game is totally customizable and comes in different skill levels that use different coins and currency. This is one of the most popular coin and money counting game on the internet.

Skills: Counting coins; giving change; mental math
Age Range: 7 – 12
Play on: Computer | Tablet
Extensions: Play with Canadian Coins | Included on Mr.N APP | Included on Total Access Math on Mr. N XTEND
Languages (Other than English): Spanish

## Garage Sale Wizard

Background: You play the role of a cranky old man trying to make a few bucks by selling his stuff at a garage sale. For each item, there will be three people vying for its purchase. Each person will offer a different amount of money. Count up the coins and click on the person who offers the best deal (the most money). Your skills will be put to the test and you will earn ten points if you choose the best deal one point if you choose the second best deal, and you will lose ten points for choosing the worst deal. Have fun and sell lots of junk!

Skills: Coins; Finding the Greatest Amount
Age Range: 7 – 11
Play on: Computer | iPad or Tablet
Extensions: Included on Total Access Math on Mr. N XTEND

## Money Tree

Background: This customizable game allows students to sort coins picked off of the "money tree" into containers, before answering five questions about the amount of money and coins collected. The player can pick which coins grow from the money tree. Immediate feedback is given.

Skills: Counting Money; Identifying Coins; Different Skill Levels/Options for Different Ages
Age Range: 7 – 11
Play on: Computer | iPad or Tablet
Extensions: Included on Total Access Math on Mr. N XTEND

## Coin Search

Background: Coin Search is just like a word search except you are searching for specific coin values. See the coin values at the bottom of the screen and find them in the search. Click and drag to highlight coins. Coins can be in straight lines, vertical lines, or combinations of both. For the upper grades version, correct coin combinations can be diagonal in the puzzle.

Skills: Counting Money; Identifying Coins; Different Skill Levels/Options for Different Ages
Age Range: 7 – 11
Play on: Computer
Extensions: Included on Mr.N APP

## Genius Boxing

Background: Think you’re good at math? Prove it to the most famous mathematical thinkers in history. In Genius Boxing, you must defeat Albert Einstein, Pythagoras, Galileo, Bill Gates, Leonardo da Vinci, Nicholas Coperniucs, Archimedes, and Sir Isaac Newton in boxing using your math skills. Look at the number equation that appears at the bottom of the screen. Click on <, >, or = to make the number equation true. Be careful though, each round gets much harder!

Skills: Inequalities; Comparing Equations; <, >, =
Age Range: 7 – 10
Play on: Computer | iPad or Tablet
Extensions: Included on Total Access Math on Mr. N XTEND

## Bedtime Bandits

Background: Bedtime Bandits is a super fun game that reinforces various stages of time-telling skills. Students play the role of a boy or girl who aims to stay up as late as possible by shining a magic flashlight on the correct descending clock. Each round, ten clocks descend from the bedroom ceiling and students must eliminate them before they touch the ground by shining the flashlight on the clock that matches the analog prompt. For each clock eliminated, the bedtime increases by one minute. Each round becomes slightly harder than the last.

Skills: Telling Time; Game Gets Progressively More Difficult
Age Range: 7 – 11
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP | Included on Total Access Math on Mr. N XTEND

## Clockworks

Background: Clockworks in an awesome way for kids of all grade levels to practice telling time. It requires students to set as many clocks as possible in two minutes. The game is completely customizable. The easy setting includes times that end in :00, :15, :30, or :45. The medium setting includes the above as well as five-minute intervals. The advanced setting includes times to one-minute intervals, and the challenge setting includes difficult elapsed time problems. In this setting, scoring one or two is impressive!

Skills: Telling Time (Including Elapsed Time); Different Skill Levels Available
Age Range: 7 – 12
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP | Included on Total Access Math on Mr. N XTEND
Language (other than English): Spanish
Version: Play Legacy Version

## Golden Path

Background: Golden Path requires students to choose an operation and play the role of a frog that must hop to the other side of the pond using lily pads labeled with math problems. Students must evaluate the math problems on two, three, four, or even five connected lily pads, and must direct the frog to hop on the lily pad with the math problem that yields the greatest answer.

Skills: +, -, x, /; Choosing the Problem that Yields the Greatest Number
Age Range: 7 – 10
Play on: Computer | iPad or Tablet
Extensions: Included on Total Access Math on Mr. N XTEND

## Becoming Lord Voldemath

Background: The object of the game is to defeat four wizards in a game of mathematics by answering math problems correctly AND before your wizard opponent does. If you succeed, you will morph into the all powerful mathematician – Lord Voldemath! First choose the operation and then the numbers (tables) to include in the problems. Then, name the wizards! As you progress through each round, you’ll gain a magical power that is manifested each time you answer correctly. Be careful though, you need to be fast to become Lord Voldemath! Each round, the wizards get faster.

Skills: +, -, x, /
Age Range: 7 – 10
Play on: Computer | iPad or Tablet
Language (other than English): Spanish | Arabic

## World Cup Math

Background: Do you have what it takes to win the World Cup of Math? Choose your nation then blast goals against the opposing goalie or make thrilling saves by answering math facts correctly. Move on to the next round by scoring more points than your opponent. Be careful, in each round the math problems get slightly more difficult. Choose at the beginning of the game to play with addition, subtraction, multiplication, or division problems.

Skills: +, -, x, /
Age Range: 7 – 10
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP | Included on Total Access Math on Mr. N XTEND

## Place Value Workshop

Background: In Place Value Workshop, students can explore the concept of place value in three different ways. First, in the “play” mode, students have five minutes to construct as many numbers as possible using the online base-10 blocks (numbers are prompted in the game). The game starts off using basic numbers but progresses into tens, hundreds, and even thousands. Points are determined by the size of the number constructed. In the practice mode, users build numbers in the same way as the play mode but without a timer or scoring. In the “build” mode, students can make place value pictures. As they add base ten blocks to their picture, they’ll see the value of their picture increase.

Skills: Base-10 blocks; place value
Age Range: 6 – 10
Play on: This game plays on all devices
Extensions: Included on Total Access Math on Mr. N XTEND

## Crossing Math Canyon

Background: For hundreds of years, the famous but elusive Golden Medallion of Math Canyon has proved unreachable and deadly for dozens of brave explorers who have tried crossing the invisible bridge for the purposes of obtaining it. Now, it is your turn. The Bridge that crosses Math Canyon will form plank by plank as you step on the correct planks. Red Hawk, an ancient Pueblo warrior, will guide you along the way. First, step on planks that are multiples of two (use your counting by two skills). Then, all multiples of three, four, five, and so on until you complete multiples of nine. Then, and only then, can you uncover the long lost golden medallion of Math Canyon.

Skills: Counting, skip-counting, Multiples, Multiplication
Age Range: 8 – 10
Play On: Computer | iPad or Tablet
Extensions: Included on Mr.N APP | Included on Total Access Math on Mr. N XTEND

## Around the World

Background: Around the World is a fun multiplication game based on the timeless classic classroom game where students go “Around the World” if they can defeat their classmates in a game of multiplication flash cards. In the online versions, students face fictional student from other countries, thereby integrating the game well with geography. Students win if they can defeat all 20 students. The problem is, “students” from different countries answer the flash cards at different speeds. Some may take ten seconds, while others may take only 4 or 5 seconds. In this way, the game simulates the real game where some kids are quicker with their facts than others.

Skills: Basic Multiplication; Each Problem has a Different Time Limit
Age Range: 8 – 10
Play on: Computer | iPad or Tablet
Extensions: Included on Total Access Math on Mr. N XTEND

## Maximum Capacity

Background: In Maximum Capacity, you play the role of an elevator attendant who must bring as many gorillas as possible to the eighth floor for the annual Gorilla’s Ball at the Jungle Hotel! The only problem is, the doors to the ball close in three minutes, and there are still hundreds of anxious gorillas waiting. Bring as many as you can to the eighth floor in three minutes. Check the weight capacity at the top of the elevator. It changes with each trip. Drag the gorillas into the elevator. Drag as many as you can without exceeding the weight capacity. You will have to use your quick addition, estimation, and number sense skills. The weight of each gorilla is listed on its hat, or, on its bag.

Skills: Estimation, Rounding, Adding by Tens and Hundreds
Age Range: 8 – 11
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP | Included on Total Access Math on Mr. N XTEND
Languages (Other than English): Spanish

## Ultimate Teachers Lounge (NEW)

Background: Why wait until Teacher Appreciation Week to honor your teacher? Use your amazing flash card skills to earn as many “neurons” as possible. Use the “tab” key to move from flash card to flash card. Then, spend your “neurons” at the Teacher’s Lounge Store and score a hot tub, dance floor, big screen, popcorn machine and much more to make your teacher’s lounge the best in history.

Skills: Addition, Subtraction, Multiplication, Division Flash Cards
Age Range: 8 – 11
Play on: Computer

### 35.

Background: The world is being attacked by a particularly vile bunch of Shape Invaders. Their mission is to cause widespread chaos by bombarding the Earth with impostor shapes (shapes that claim to ones they’re really not). People across the world are becoming confused by these impostor shapes. It is your job (Hexagon Man) to destroy the impostor shapes and prevent even more confusion and chaos! Only you and your magical, golden hexagons can prevent a disaster of epic proportions!

Skills: Geometry; Shapes ID, Polygons, Triangles; Gets progressively harder
Age Range: 8 – 11
Play on: This game plays on all devices

## Half-court Rounding

Background: Half-court Rounding is a game in which students try to score as many points as possible by rounding numbers to the nearest ten, hundred, or tenth. This is a perfect game across grade-levels, because students can choose to shoot free-throws (1 point – round to the nearest ten) jump shots (2 points – round to the nearest hundred) and three-pointers (round to the nearest tenth). Users can try any kind of shot within the game and have 90 seconds to score as many as points as possible Students can also choose to include or exclude decimals.

Skills: Rounding with or without Decimals
Age Range: 8 – 11
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP | Included on Total Access Math on Mr. N XTEND

## Bowling Pin Math

Background: Bowling Pin Math is an awesome game where students must determine which math problems (located on the bowling pins) have answers that are greater than or less than the target number. In this way, students must evaluate ten math problems at once, rather than just the standard way of evaluating one math problem at a time. Students must bowl ten frames and score as close to 100 as possible.

Skills: Adding, Subtracting, and Multiplication to a Threshold
Age Range: 8 – 11
Play on: Computer | iPad or Tablet
Extensions: Included on Total Access Math on Mr. N XTEND

## Tackle Math Ball

Background: This is a fun football-themed math game where students rumble down the field using their addition, subtraction, and multiplication skills. Students can choose from real NFL teams and play both offense and defense.

Skills: Adding, Subtracting, and Basic Multiplication;
Age Range: 8 – 11
Play on: This Game Plays on All Devices

## Great American Multiplication Challenge

Background: Help your county and state rise to the top of the leaderboards in the Great American Multiplication Challenge. First choose your state and county (this may happen automatically or you may have to allow the program to obtain your location). Then, choose the multiplication tables to practice. Answer as many multiplication facts as you can in two minutes. When you are finished, click on “view statistics” and see how your performance helps your state and district.

Skills: Multiplication Tables; Element of Teamwork
Age Range: 8 – 11
Play on: This Game Plays on All Devices
Extensions: Extend the functionality of this game (FREE) on MrNussbaum XTEND

## Great American Division Challenge

Background: Help your county and state rise to the top of the leaderboards in the Great American Division Challenge. First choose your state and county (this may happen automatically or you may have to allow the program to obtain your location). Then, choose the division tables to practice. Answer as many division facts as you can in two minutes. When you are finished, click on “view statistics” and see how your performance helps your state and district.

Skills: Division Tables
Age Range: 8 – 11
Play on: This Game Plays on All Devices
Extensions: Extend the functionality of this game on MrNussbaum XTEND

## Mathepillar

Background: Mathepillar is an outrageously fun game in which players have to order falling numbers on a number line by positioning their caterpillar in the correct place to catch the numbers. There are four stages to the game, and each stage presents a slightly more complicated number line or pattern. If a player can pass all four stages, he or she can print out one of six limited edition butterfly certificates, each featuring a different species of butterfly. Try to collect all six!

Skills: Counting and Counting by Fives; Video Game Element of Difficulty
Age Range: 8 – 11
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP | Included on Total Access Math on Mr. N XTEND

## Factor Family Reunion

Background: The Factors are having a family reunion and YOU are hosting it. It’s your job to make sure each member of the factor family is seated at the correct table, or, you’ll hear it from them! Simply drag and drop each factor to its correct table. If you can get them all, you can print out a portrait of the entire at their reunion.

Skills: Multiplication, Identifying Missing Factors
Age Range: 8 – 10
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP

## Sand Dollar Exchange

Background: In Sand Dollar Exchange, you play the role of a brave little ocean crab who must pick up the sand dollars and fractions of sand dollars and drop them on the clam shells with the correct fraction label. Time is of the essence! If you finish the game, you can visit the Sand Dollar Exchange and “buy” one of three different certificates. If you finish the game within 200 seconds, you can “buy” a sting ray certificate, within 300 seconds, a horseshoe crab certificate, and within 600 seconds, a hermit crab certificate.

Skills: Fraction Identification
Age Range: 8 – 11
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP

## Envision Division

Background: This program will help you to envision the concept of division. Choose a number and make as many division problems as possible from that number. Use the handy draw tool to make groups from stars. For example, if you were to choose 16, you would see 16 stars on the stage. Simply draw circles around four groups of four stars to make the problem 16 (divided by symbol) 4  = 4. See how long it takes you to divide 16 by as many numbers as possible that divide evenly. Print out your certificate when you are done.

Skills: Visual Representation of Division Problems
Age Range: 8 – 11
Play on: This game plays on any device

## Dots

Background: Dots is a super fun game in which students must use basic math skills along with their memories, to deduce how many “dots” are in the house when time runs out. Students must keep track of the dots as they enter and leave the house. The game is played in rounds and each round is more difficult than the last. Eventually, students must keep track of different colored dots.

Skills: Tracking Multiple Events, Memory, Basic Addition and Subtraction
Age Range: 9 +
Play on: This game plays on all devices.

## Piggy Bankers

Background: Practice your coin and money counting skills in Piggy Bankers! Catch coins and currency falling from the sky to try to reach your target savings amount! Use the arrows to move your piggy banker. Be careful, if you collect more than your target, the game is over. Be on the lookout for spinning tokens. If you can catch a spinning token, you’ll have the opportunity to enter the exact amount of money needed to reach your target.

Skills: Counting Money to a target
Age Range: 9 +
Play on: Computer | iPad or Tablet
Extensions: Included on Total Access Math on Mr. N XTEND
Languages (Other than English): Arabic

### 46.

Background: Kids will love this role-playing game, especially because they get to play the role of a mean old lunch lady. The lunch lady must total the prices of eight student lunches in three minutes (before the next class comes crashing in). Food items cost amounts ending in 0.00 or 0.05 to help encourage mental math and quick tabulating of prices.

Skills: Counting Change with Decimals (multiples of 0.05 or 0.10)
Age Range: 9 +
Play on: Computer | iPad or Tablet
Extensions: Included on Total Access Math on Mr. N XTEND
Languages (Other than English): Spanish | Arabic

## Stock the Shelves

Background: Stock the Shelves is a fun way for students to reinforce their skills in using a coordinate plane. The game does require students to understand negative numbers in a coordinate plane as well as positive numbers. The idea is to help a store clerk “stock the shelves” with drinks such as soda and chocolate milk before customers arrive. Each bottle must be positioned in its exact location. Students have two minutes to position all 20 bottles.

Skills: Coordinate Plane (Negative and Positive)
Age Range: 9 +
Play on: Computer | iPad or Tablet
Extensions: Included on Total Access Math on Mr. N XTEND
Languages (Other than English): Spanish

## Tony Fraction’s Pizza Shop

Background: Tony Fraction is a fun game that reinforces fraction identification, reduction, and equivalent fractions. Students play the role of Tony, a pizza shop owner who must fulfill the requests of his demanding customers. Tony’s customers order their pizzas with odd fractions of topping — not just the traditional “1/2 pepperoni and 1/2 plain.” Tony’s customers routinely order pizzas with fractions such as fourths, sixths, eights, twelfths, and even sixteenths depending on the size of the pizza ordered. Students have five minutes to fill as many pizza orders and possible with the goal of making as much money as they can.

Skills: Equivalent Fractions, Fractions Sense, Reducing Fractions
Age Range: 9 +
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP | Included on Total Access Math on Mr. N XTEND
Languages (Other than English): Spanish

## Artie Ounces Soda Jerk

Background: In Artie Ounces, students must fill as many drink orders as possible in five minutes. Customers order drinks in ounces and students must convert the ounces to standard units such as cups, pints, quarts, and gallons, before getting credit for the "sale." Great mental math exercise!

Skills: Metric and Standard Units of Capacity
Age Range: 9 +
Play on: Computer | iPad or Tablet

## Home Run Derby Math

Background: The object of the game is to bash home runs the farthest distance possible by calculating accurate estimations of math problems. The closer your estimation, the longer your ball flies! If you answer exactly your home run travels an unbelievable 500 feet! You have ten total at-bats. If your estimation is too far off however, you’ll swing and miss. Three strikes and the game is over.

Skills: Estimation in Addition, Subtraction, and Multiplication
Age Range: 9 +
Play on: Computer | iPad or Tablet

## Probability Fair

Background: Welcome to Probability Fair. In this game, students learn the practical application of the concept of probability by playing carnival games. The object is to win as many tickets as possible. Tickets can be won at the onset of the game by spinning the probability wheel. The probability wheel contains sixteen colored sections. To win five tickets to the fair, the user must select the probability that has the greatest likelihood. In the above example, P(yellow or red) is 7/16; P(blue or yellow) is 6/16 (3/8); P (green or blue) is 7/16; P(green or red) is 9/16. Hence, the student should choose P(green or red). Students can earn as many tickets as desired before entering the fair. There are five games at the fair, each of which cost different quantities of tickets and have different probabilities of the student winning.

Skills: Probability in a Carnival Games Atmosphere
Age Range: 9 +
Play on: Computer

## Food Fight

Background: Are you up for the Competitive Inter-School Food Fighting Championship? Your job is to lead your team of five to victory over four other schools by using your keen addition estimation skills. As you battle each school, you will notice ten addition equations. Drag and drop five equations to your teammates t-shirts that you think result in the highest sums. The five equations left over will automatically be assigned to the t-shirts of your opponents. If the total sum of the five equations on your teammates’ t-shirts is higher than the total sum of your opponents’ equations, you win and move on to face the next school.

Skills: Two-digit Addition with sums over 100; Estimation
Age Range: 9 +
Play on: Computer

## Tae-kwon Donuts

Background: For many years the Tae Kwon Donuts and the Subninjas have fought against each other. Now, the subninjas have resorted to kidnapping the Tae Kwon Donuts’ Munchquins! You must use your addition, subtraction, multiplication, and division skills for both positive and negative numbers to identify the weak link among rows of horrifying subninjas to save the future generation of Tae Kwon Donuts! You must attack the subninja with the math problem that yields a different answer than the rest! Use the keyboard arrows to move your Tae Kwon Donut and the space bar to attack. As you progress through rooms of the castle, you will earn your colored belts and new attack modes! You can also earn a password to return to any room in the castle.

Skills: Operations with Positive and Negative Numbers
Age Range: 9 +
Play on: Computer

## Place Value Pirates

Background: In Place Value Pirates, students must use their place value skills to dispatch of the wretched pirate Sir Francis Place Value and his horrible band of place value pirates! Simply read the prompt that appears at the top of the game and click or touch the pirate with the number that matches the prompt. For example, a prompt might read “”7” in the thousands place. Scan the pirates and dispatch of the one with the number that contains a “7” in the thousands place. The game consists of five rounds; each round more challenging the last. For computer versions, users can earn codes after each round so they never have to start all over again. In addition, the game can be played with or without decimals.

Skills: Place Value with or Without Decimals
Age Range: 9 – 12 (if no decimals is chosen, appropriate for age 8)
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP | Included on Total Access Math on Mr. N XTEND
Languages (Other than English): Spanish
Versions: Play Legacy Version

## Estimation Valley Golf

Background: This is an amazing golf game in which the better you estimate, the more accurate your shot. Play our nine-hole course called Estimation Valley, or, go for the six-hole course or putt-putt.

Skills: Estimation in Addition, Subtraction, and Multiplication
Age Range: 9 – 12
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP

### Decimals of the Caribbean

Background: You play the role of a 17th century Caribbean Buccaneer who sails from port to port looking to steal from Spanish treasure ships. Read the decimal message that appears at the top of the screen. Then, shoot the boat that matches the decimal message (that has the numerical version of the message) with your decimal cannonball by clicking on it. You move from round to round by destroying all of the ships. After each round you successfully pass, you can obtain a special code that will take you to that round each time you play. Decimals of the Caribbean hits multiple standards as it can be played with or without decimals.

Skills: Recognizing numerical forms of written decimals (or whole numbers can be chosen)
Age Range: 9 – 12
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP | Included on Total Access Math on Mr. N XTEND
Versions: Play Legacy Version

## Fractions Dolphins

Background: In Fraction Dolphins, students must read the fraction on the fish bucket and toss the fish to the dolphin with the equivalent fraction on its bib. There are three rounds each round is harder than the last. Students can print out a certificate for making it through all rounds.

Skills: Equivalent Fractions; Reducing Fractions
Age Range: 9 – 12
Play on: Computer

## Zoo Designer

Background: You have been hired to design five enclosures for the animals at a local zoo. Use your knowledge of how to calculate area and perimeter to design the correct enclosures and to earn your ZooDesigner Points. Use the blueprint area to sketch out the dimensions (area, perimeter, or area and perimeter) of the enclosure.   If you design the enclosures incorrectly, the animals will escape and the zoo visitors will run for their lives. You, of course, will be fired!

Skills: Area; Perimeter
Age Range: 9 – 12
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP | Included on Total Access Math on Mr. N XTEND

## Sushi Fractions

Background: In Sushi Fractions, learners must use their fraction “drawing” skills to make sushi to their customers’ specifications. The object is to ensure all eight customers leave as happy customers! Easier said than done. Some customers are every demanding about the accuracy of their orders; others are more flexible. Users must use the line tool to create the fractions from the sushi. The system will compare drawings with the correct fraction divisions and will return an accuracy score.

Skills: Making and Estimating Fractions
Age Range: 9 – 12
Play on: This game plays on all devices
Extensions: Included on Total Access Math on Mr. N XTEND

## Hotel Decimalfornia

Background: In Hotel Decimalfornia, kids play the role of a Snowy Owl, who has to take as many Screech Owl hotel guests to their rooms as possible before the morning comes. But these pesky Screech Owls make nothing easy. Rather than just telling the elevator escort what room they are in, they make him figure out an addition or subtraction decimal problem! Worse yet, this hotel’s rooms are numbered by decimals! The good news is the Snowy Owl receives a \$5.00 tip for each Screech Owl he delivers successfully. If the escort brings the Screech Owl to the wrong room, however, he loses \$5.00!

Age Range: 9 – 12
Play on: Computer

## Cat Around Europe

Background: Cat Around Europe is an internet sensation! Students must traverse the European continent using their strategy skills to make sure "cat" gets fed despite the labyrinth of traps and obstacles.

Skills: European Landmarks and nations, Gaming Physics
Age Range: 9 +
Play on: Computer

## Cat Around Africa

Background: Cat Around Africa is an internet sensation! Students must traverse the African continent using their strategy skills to make sure "cat" gets fed despite the labyrinth of traps and obstacles.

Skills: African Landmarks and Nation; Gaming Physics
Age Range: 9 +
Play on: Computer

## Snoring!

Background: The snoring elephant is back again in “Snoring. Pirates”. Help the owl and pirate friends to wake up the elephant in this fun problem solving game for kids. Players will need to plan ahead and roll, rock, bounce, and bump to win all the levels on this game!

Skills: Pirate Themes; Gaming Physics
Age Range: 9 +
Play on: Computer

## Sal’s Sub Shop

Background: Sal’s Sub Shop is a great way for kids to practice their metric and standard measurement skills with fractions. The object of the game is to fulfill customer orders by cutting the sub to their exact specifications. For example, a customer might order a sub that is 8 and 5/8 inches long or 15 and 1/5 centimeters long. If students can manage to fulfill eight customer orders, they win the game.

Skills: Measuring metric and standard units with a ruler; Measuring with Fractions
Age Range: 10 – 12
Play on: Computer | iPad or Tablet
Extensions: Included on Total Access Math on Mr. N XTEND

## Death to Decimals

Background: You, Fraction Man, have been chosen for one of the most important jobs in the history of the world. Aliens have launched an attack on ten of the world’s largest cities with hundreds of evil, parachuting decimal points. They are threatening to take over the world! Only you and you devastating calculators can stop them by turning them into harmless fractions.

Skills: Conversion of Fractions to Decimals and vice versa
Age Range: 10 – 12
Play on: Computer | iPad or Tablet
Extensions: Included on Total Access Math on Mr. N XTEND

## Age of the Angles

Background: Age of the Angles is an awesome application designed to reinforce protractor, angle measurement, and angle measure estimation skills. Practice using a protractor to measure angles in the “practice” mode and estimate angle measures in the “play mode.” In the play mode, see how many angle measures you can successfully estimate before exhausting your 100 angle measure limit.

Skills: Estimating Angle Measures
Age Range: 10 – 12
Play on: This game plays on any device
Extensions: Included on Total Access Math on Mr. N XTEND

## Horrendous Soup

Background: Horrendous Soup is a fun game in which students have to make a recipe for the most disgusting soup they can imagine. Students progress through the game by adding ingredients to the soup. Some of the ingredients are measured in capacity, some are measured in mass, and some are measured in distance (for example, the recipe might call for a certain amount of millimeters of toothpaste or tree branch). Given this is a bit far-fetched, but still a perfect way to reinforce metric conversion skills. To successfully print out the recipe, students must demonstrate the ability to convert the amounts of ingredients to other metric units. For example, liters to milliliters and vice versa, grams to milligrams and vice versa, and millimeters to centimeters to meters.

Skills: Metric conversions
Age Range: 10 – 12
Plays on: Computer | iPad or Tablet
Extensions: Included on Total Access Math on Mr. N XTEND

## Factorization Forest

Background: Factorization Forest is a game in which students can practice their prime factorization skills. Students can choose to build a forest without a timer using their prime factorization skills, or, can play a game in which they try to populate a river valley with as many trees as possible in three minutes using their prime factorization skills.

Skills:Prime Factorization, Exponents, Multiplication
Age Range: 10 – 12
Play on: This game plays on all devices
Extensions: Included on Total Access Math on Mr. N XTEND

## Fraction America

Background: Turn the United States ablaze in color, then determine what fraction of the states are each color. Choose from 2, 3, 4, 5, 6, 7, or 8 fractions. Think of the United States as one big whole, and each of its states (regardless of size) as an equal part. Print out a beautiful map with all of the correct fractions when you are finished. Fraction America is a great cross-curricular opportunity for students to integrate their fractions skills with the United States map. The program also requires students to reduce fractions to lowest terms and will prompt them when fractions are not reduced.

Skills: Forming Fractions; Reducing Fractions
Age Range: 10 – 12
Play on: This game plays on all devices
Extensions: Included on Total Access Math on Mr. N XTEND

## Greatest American Zero

Background: Greatest American Zero, it is your job to use your knowledge of zero to free the captive penguins, pelicans, and puffins of Green Gables imprisoned by the nefarious Dr. Confusion. In his continuous quest to bring misery to the your homeland, Dr. Confusion has eliminated math from Green Gables and only you are immune to his terrible influence. The government of Green Gables has agreed to pay you \$1 for starting, and it will add one zero for every bird you free.

Skills: Understanding Zero, Large Numbers
Age Range: 10 – 12
Play on: Computer

## Teacher Dodgeball

Background: Re-arrange the numbers and operational signs to form a correct equation in the time given. Arrange as many equations as you possibly can in two minutes. If you are correct, you will hit the teacher with the dodgeball. If you succeed in making two or more equations, you will move on to a more challenging round. Defeat all five teachers and earn your dodgeball champion certificate.

Skills: Solving equations with missing numbers
Age Range: 10 – 12
Play on: Computer

## Anti-homework Elementary

Background: The object of Anti-Homework Elementary is to use your knowledge of angles and angle measures to make it through the week without having to take home any homework from homework-happy teachers. In the game, each day of the week is a different stage and each stage is a different classroom with homework-happy teachers positioned at various angles. Estimate the angle that the teacher with the flashing arrow is positioned at. Type the estimation in where it reads “angle and then press ‘enter.’ ” If your estimate is good, you will get to throw an anti-homework grenade, which will obliterate the stack of homework the teacher is intending to give you.

Skills: Estimating Angle Measures
Age Range: 10 – 12
Play on: Computer

## Clara Fraction’s Ice Cream Shop

Background: Clara Fraction’s Ice Cream Shop is a fun game in which students have to fulfill customer ice cream orders. Easier said than done! These customers are different from typical ice cream customers and make their orders using improper fractions. You must convert the improper fractions into mixed numbers and apply the correct scoops to each ice cream cone. Make as much money as possible in five minutes. Be careful though. If you fail to fulfill an order correctly, it will cost you \$2.00. Clara Fraction is a fantastic way to help students visualize mixed numbers and improper fractions and is one of the only games on the internet that allows students to practice these skills in real-life (well, sort of) scenarios.

Skills: Converting Improper Fractions to Mixed Numbers
Age Range: 10 – 12
Play on: Computer | iPad or Tablet
Extensions: Included on Total Access Math on Mr. N XTEND

## Computation Castle

Background: Computation Castle is a fun game that requires students to use their fractions, measurement, place value, and exponents skills to reverse a spell that caused the royal family to be turned into various animals. Kids love this!

Skills: Variety; Exponents, Place Value, Fractions and more
Age Range: 10 – 12
Play on: Computer | iPad or Tablet
Languages (Other than English): Arabic

75.

## Card Sharks

Background: This is a phenomenal probability game based on the classic show. In the game, students must use their theoretical probability skills to determine whether cards from a deck are higher than lower than other cards.

Skills: Probability
Age Range: 10 – 12
Play on: Computer | iPad or Tablet

76.

Background:While armadillos are common in much of the southern portions of the United States and Mexico, a special breed of this mysterious mammal has colonized the remote Big Bend country of west Texas. This species, known as the AIRmadillo, has taken to flying paper airplanes in its chosen habitats. Today, you can play the role of the rarely seen AIRmadillo by using your math skills and quick reflexes to help him or her fly airplanes as far possible. Launch paper airplanes and watch them rocket through the sky by choosing the optimum arm release angle. Be careful though, wind speed, direction, airplane type, setting and arm power also play major factors in determining the distance your airplane will fly. You control it all.

Skills: Angles, Angle Measurements, Working with Angles
Age Range: 10 – 12
Play on: Computer |

77.

## Order Ops

Background: This innovative game requires students to save seven members of a Royal Family from prison by using their order of operation skills to build stairways leading to their secret cells. Choose your character first and then begin solving the order of operations equation by clicking on the first number, then its operator, followed by the second number. For example, in a problem such 5 + 3 x 2 (6 – 4). The user should click on the 6 first, the “-” second, and the 4 last. Once two numbers and the operator have been clicked on, the program will isolate the problem to solve, in this case 6-4. If the student correctly solves the problem, a second step will appear with the shortened problem: 5 + 3 x 2 – 2. The user would then click on the 3 followed by the “x” and then the two. The resulting problem on the next step would be 5 + 6 – 2 and students would solve the last two problems before successfully saving the first of the royal family. This game is OUTSTANDING practice in order of operations and one of the only GAMES on the internet reinforcing this skills.

Skills: Orders of Operation
Age Range: 10 – 12
Play on: This game plays on any device
Languages (Other than English): Arabic

78.

## Burnside’s Billions

Background: You have been chosen by your distant great uncle, Montague Burnside, to receive his fortune of ten billion dollars! For the purposes of continuing his international reputation and legacy, and to make his “mark” for generations to come, Mr. Burnside has specified that his fortune must be spent purchasing all of 27 of the world’s most famous landmarks. He expects you to use your math skills, knowledge of conversion rates and international currency, and your knack for buying and selling at the right times, to complete this mission in forty days. It will not be easy, but rest assured you can save your game and come back to it at any time.

Skills: Computation, Converting Currency, Estimation, Profit/Loss
Age Range: 10 +
Play on: This game plays on all devices.

79.

## Tipster

Background: Waiters at MrNussbaum Family Restaurant have been disgruntled for a while. They have not gotten adequate tips for their exemplary service and are now threatening to go on strike. You have been hired by the restaurant to ensure your waiters and waitresses get the tips they deserve. Patrons of the restaurant are now required to give tips based on the quality of service. Patrons rate their servers on a scale of 1-5 (one being poor service and five being great service)

1 = 5% tip | 2 = 10% tip | 3 = 15% tip | 4 = 20% | 5 = 25%

There are 16 tables at the restaurant. At each table, you can see the service rating and the total bill. You must calculate the tip amount at each table. Your job is to collect as much tip money as possible to avert a strike. If you calculate the tip correctly, the wait team gets the tip, if not, they don’t! You have to collect a total of \$100.00 in tip money. Any money over \$100, you get for your services. If you make a three errors, the wait staff will walk out and MrNussbaum family restaurant must close!

Skills: Calculating Percentages of Numbers, Tips
Age Range: 10 +
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP | Included on Total Access Math on Mr. N XTEND

80.

## Best Math Friends

Background: It’s not Facebook, It’s not MySpace, it’s BMF, Best Math Friends. Friend as many current celebrities and historical figures(or animated animals for the younger grades) as you can by answering their word problems. See if you can friend all 50 (or 25 in one case) ! Be careful though, if you answer too many problems incorrectly the game will end. Simply click “correct” if the word problem and answer given by the celebrity or historical figure is correct, and “incorrect” if it is not correct. When you are finished, print out a certificate featuring all of your friends!

Skills: Advanced Word Problems and Problem Solving; Multiple Skills
Age Range: 10 +
Play on: Computer | iPad or Tablet

81.

## Happy Class

Background: The object of the game is to use your logic skills to arrange classroom desks to make the happiest class possible. Click or touch the desks to find out which arrangement makes each student the happiest and which students can and cannot be next to or across from each other. Click “all done” to see which students are not happy and click “current happiness” to see the overall happiness percentage of the class. The goal is to make 100% of the class happy.

Skills: Logic, Following Directions
Age Range: 10 +
Play on: This game plays on any device.

## Temperature Map

Background: How well can you add and subtract both positive and negative numbers? Temperature Map requires students to add and subtract both positive and negative numbers in specially-designed word problems to determine the temperatures of ten cities around the world. This game serves as an enjoyable way for students to practice adding and subtracting positive and negative numbers, improve number sense, and to learn a little bit about world geography and climate, and each city’s temperature in the game is within the range of its actual normal temperatures in summer or winter.

Skills: Adding and Subtracting Positive and Negative Numbers
Age Range: 10 +
Play on: This game plays on any device

## Paper Football

Background: Paper Football is a two-player game. Choose your teams and then set the score one of the players wins to win the game. Then, use the meters on the right to enter the numbers necessary to push the football to the other side of the table. Watch out for table cracks that slow down the football (these will mover around, too!) Score a touchdown by pushing the football so that part of it rests past the edge of the table.

Skills: Angles, Angles Estimation, Mathematical Problem Solving
Age Range: 10 +
Play on: This game plays on any device

### Lunch Line – NEW

Background: Lunch Line is a fun (and funny) game in which students practice their fractions, decimals, and percentages ordering skills. Students must arrange the celebrities and historical figures in a lunch line based on the values floating on top of their heads from least to greatest. If students arrange all ten correctly, the lunch line will proceed smoothly to the cafeteria in a straight line and they’ll be able to print out a certificate showing the line leader. If figures are positioned incorrectly, the lunch line will stagger crookedly and inefficiently to the cafeteria, thereby angering the teacher.

Skills: Ordering Fractions, Decimals, and Percentages
Age Range: 10 +
Play on: This game plays on any device.
Extensions: Included on Total Access Math on Mr. N XTEND

## Buddy System

Background: Today is a special day. You are going on a field trip! Unfortunately, Mr. Nussbaum’s car broke down on the way to school, and he is unable to make it on time. Instead, a substitute teacher is taking the class. Before the class can leave, each students needs to be assigned a “buddy” to stay with at the field trip just to ensure no one gets lost.

Mr. Nussbaum’s buddy system, however, is more complicated than most! Students are assigned rational numbers and their “buddies” are those with equal proportions. Each student has only one buddy, but Mr. Nussbaum forgot to leave the answer key.

Now, it’s your job to MAKE SURE each student pairs with the correct buddy. Drag and drop the “buddies” with equal proportions together. If you can correctly pair all twelve students, you’ll get to print out images of all buddies happily ready for their field trip.

Skills: Proportions
Age Range: 10 +
Play on: This game plays on all devices
Extensions: Included on Total Access Math on Mr. N XTEND

## Whimsical Windows

Background: Welcome to Whimsical Windows. It is here, behind one of the 15 windows, where you can find the long lost black unicorn stallion. Each window, however, is locked and only a special equation can open it. To find the equation, you’ll need to look at the relationship between the ordered pairs etched into each window. One equation governs each of the ordered pairs. Such a relationship is referred to as a function. Click on a window and find the equation. If you are correct, the window will open and you’ll discover one of forty possible animated animals. You may find a tiger, giraffe, giant panda, koala, or others such as sabertooth tiger, wholly mammoth, the kraken, white unicorn, and of course the mythical and mysterious black unicorn stallion. The game ends, and all of the windows open when you solve the equation for the window that opens to the black unicorn stallion.

Skills: Functions; Determining Equations for ordered pairs
Age Range: 10 +
Play on: This game plays on all devices

## Negative and Positive Speed Math

Background: Just like Ultimate Speed Math, except this game includes both negative and positive numbers.

Skills: Operations with Negative and Positive Numbers
Age Range: 10 +
Play on: This game plays on all devices