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# Speed Math Lesson Plan

Print out a PDF of this Lesson Plan

Mathematics

1-4

### Objective:

Students will demonstrate grade-level-appropriate fluency in addition and subtraction, as well as multiplication and division (third and fourth grade).

### Common Core Standards:

This lesson reinforces common core standards CCSS.Math.Content.1.OA.C.6 for first grade, CCSS.Math.Content.2.OA.B.2 for second grade, CCSS.Math.Content.3 OA.C.7 and CCSS.Math.Content.3.OA.D.9 for third grade, and CCSS.Math.Content.4.NBT.B.4 and CCSS.Math.Content.4.NBT.B.5 for fourth grade.
Descriptions of the standards can be found here.
http://www.corestandards.org/Math/Content/1/OA
http://www.corestandards.org/Math/Content/2/OA
http://www.corestandards.org/Math/Content/3/OA
http://www.corestandards.org/Math/Content/4/NBT

### Warm-Up Activity: Calculation Strategies Brainstorm

Teacher initiates a discussion with students about ways that they remember elements of addition, subtraction, multiplication, and division tables (finger counting, imagining multiples of five as nickels, etc.) and techniques they use to perform mental calculation quickly (odd + odd = even, distributive property, etc.).  As students suggest techniques, teacher writes them on the board.

Students work in groups of two to three, and teacher gives each group four flash cards with math problems, one for each operation.  Each group draws or builds out of items in the classroom a diagram or model representing how they figured out their answer or how they will remember the answer.  (The technique could also be non-visual, such as a rhyme or song.)

### Main Activity:

Student should watch the instructional video before playing Ultimate Speed Math on classroom computers or iPads. Advise students that the game has two modes, one in which they set an attainment goal (how many problems can be solved in an amount of time they specify) or a timer mode (how long does it take to solve a certain number of problems they specify).

### Assessment Activity: Live Action Ultimate Speed Math

Students compete to see how quickly they can solve 15 math problems.  One student at a time plays in front of the class.  Teacher displays problems one by one on a projector or flash cards large enough for the whole class to see and starts the timer when the first problem becomes visible.  While one student is playing out loud and being timed, the others try silently to solve the problems.  If a student says an incorrect answer, he or she keeps trying to solve the same problem until he or she reaches the correct solution.  The student with the fastest time wins.

### Assessment 2:Which car finishes 1st, 2nd, 3rd, and 4th?

In this fun, printable worksheet, students determine which animal finishes 1st, 2nd, 3rd and 4th in the race by identifying errant math equations. For example, there will be just one error in the series of math problems for the animal that finishes first, two errors for the animal that finishes second and so on. There is a sheet available for addition, subtraction, multiplication and division.