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MrNussbaum.com – The Legend of the Breakfast for Lunch Sausage Page 16

 

The Legend of the Breakfast for Lunch Sausage

 

Reading Comprehension Exercises

 
Click Here
 

Other

 
Cloze Reading
Vocabulary Matching
 

Other MrNussbaum Stories

 
Grilled Cheese Please
The Lost Lunchbox
Paper Wings
 
Page 16
 

Narrate:

 

Although the cache was only a small portion of the original discovery, it could easily feed thousands of people for many years. They vowed only to talk about the secret cache with each other and new members of the society. They named the cave Mammoth Cave.

 

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Mr. Nussbaum’s Learning Games: Titles L-O

 

MrNussbaum.com offers 167 Original Learning Games – Games that Start with L-O

 

Grade Level Guide

           
K +
1 +
2 +
3 +
4 +
5 +

Like these Games? Please spread the word

Please LINK to this page from your website or blog or

 

 

Games in ABC Order – Games that Start with:

           

A-B

C – F

G – K

L – O

P – S

T – Z

 

Landforms Central

 
Background: In Landforms Central, users must drag and the drop the United States land features to their correct places on the map. When the land features is dropped correctly on the map, it will appear along with an iconic image associated with that land feature. Users must correctly place the Mississippi, Missouri, Ohio, Colorado, Columbia, Potomac, and Hudson Rivers along with the Rio Grande as well as the Rocky and Appalachian Mountains and the Coast Range. When users correctly place the land features, they can print out a certificate featuring one of the eleven features. Try to collect them all!
 
Skills: United States Landforms, Rivers, Mountain Ranges etc
Age Range: 10 +
Play on: Computer
Extensions:  Included on Geography Central on Mr. N XTEND
   

Letter Quest

 
Background: Can you find the letters hiding in the alphabet classroom? Find the letters and drag and drop them to the correct order in the alphabet chart at the top of the screen. Make sure you check cabinets, drawers, and backpacks as your elusive letters can be hiding anywhere!
 
Skills: Find the Letters and Place them in Order (not necessarily starting from A); Alphabet Visualization
Age Range: 5 – 8
Play on: Computer
Extensions: Included on Mr.N APP
   
Letter the Sky Thumbnail

Letter the Sky

 
Background: In Letter the Sky, students draw letters using their touch screen or mouse. The game is outstanding practice for young writers as “smart” arrows guide each letter stroke in its correct order. Students can choose to write the entire lowercase or uppercase alphabets, or specific words or letters. Students can use different color “highlighter” strokes for each letter and the program determines accuracy by the number of times the student traces outside of the guidelines. All student letters (including alphabets) can be printed out on a single page.
 
Skills: Letter and Word Writing on a Tablet or with a Mouse
Age Range: 5 – 10
Play on: This game plays on all devices.
   
Letters Thumbnail

Letters!

 
Background: Simply click “play” and choose game play options. When you hear the voice call the name of a letter, click on the correct letter. See if you can correctly select all 26 letters. Letters includes two different skill levels.
 
Skills: Letter Identification
Age Range: 3 – 6
Extensions: Included on Mr.N APP
   
Logo Maker Thumbnail

Logo Maker

 
Background: Make your own colorful logos using resizable shapes, borders, and icons. Add and modify text using different fonts, colors, and our “bend text” feature which allows you to bend text to fit the curves of a circle. When you are finished, you can save your logo to your computer or print it out. You can print out one large logo or eight small logos.
 
Skills: Functional Literacy
Age Range: 6 – 10
Play on: Computer
   
Lonnie Thumnail

Lonnie

 
Background: Lonnie was the world’s greatest skateboarding champion. Famous for his death-defying jumps, he was attempting the ultimate jump – from one of the Petronas Towers to the other, over 700 feet above the ground! In front of a huge crowd, Lonnie almost made it —- but not quite. It was not a pretty sight . As the attending physician, it is your job to save Lonnie, who fell to the concrete below. Use your knowledge of the human body to put all of Lonnie’s organs and parts back in the right places. If you do so correctly, he has a good chance of survival. If not, Lonnie will have to live forever in the memories of his fans.
 
Skills: Human Body, Organs and Bones, Functions of Organs and Bones
Age Range: 9 +
Play on: Computer
   

Lunch Lady Thumbnail

Watch How-to-Play Video
 

 

Lunch Lady

 
Background: Kids will love this role-playing game, especially because they get to play the role of a mean old lunch lady. The lunch lady must total the prices of eight student lunches in three minutes (before the next class comes crashing in). Food items cost amounts ending in 0.00 or 0.05 to help encourage mental math and quick tabulating of prices.
 
Skills: Counting Change with Decimals (multiples of 0.05 or 0.10)
Age Range: 9 +
Play on: Computer | iPad or Tablet
Extensions: Included on Total Access Math on Mr. N XTEND
Languages (Other than English): Spanish | Arabic
   

Lunch Line – NEW

 
Background: Lunch Line is a fun (and funny) game in which students practice their fractions, decimals, and percentages ordering skills. Students must arrange the celebrities and historical figures in a lunch line based on the values floating on top of their heads from least to greatest. If students arrange all ten correctly, the lunch line will proceed smoothly to the cafeteria in a straight line and they’ll be able to print out a certificate showing the line leader. If figures are positioned incorrectly, the lunch line will stagger crookedly and inefficiently to the cafeteria, thereby angering the teacher.
 
Skills: Ordering Fractions, Decimals, and Percentages
Age Range: 10 +
Play on: This game plays on any device.
Extensions: Included on Total Access Math on Mr. N XTEND
   
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Mammal Maker Thumbnail

Mammal Maker

 
Background: Make your wacky mammal using the heads, middles, and legs of ten different mammals. Then, name your mammal, type facts about it, and print out its profile. Great integration of science and language arts!
 
Skills: Mammals, Mammal Adaptations
Age Range: 6 +
Play on: Computer | iPad or Tablet
   
Map Scale Thumbnail

Map Scale

 
Background: Estimate the distances between the two cities that appear on the map using the ruler (which is positioned at the same angle of the two cities). You have 2,000 kilometers of error to work with. Estimate as many distances as possible before using up your 2,000 kilometers. For example, if you were to estimate the distance between New York and Los Angeles at 4,000 kilometers and the actual distance was 5,000 kilometers, you would score a point, but be left with only 1,000 kilometers of error to work with. The game ends when you reach zero.
 
Skills: Learning Map Scale, Calculating Distances
Age Range: 10 +
Play on: This game plays on all devices
   

Watch How-to-Play Video
 

 

Matherpiece

 
Background: You are in a math museum filled with some of the greatest matherpieces of all time, painted by the likes of Pablo Multiplicasso, Factorangelo, and many others. But No! A villain, the Confounder, has broken in and switched all of the titles to amuse himself. Someone needs to help! Can you? Look at all the matherpieces and figure out what the title of each is. Luckily, the artists always chose simple titles that reflected the meaning of each painting.
 
Skills: Math as Pictures; Arrays, +, -, or x
Age Range: 6 – 10
Play on: Computer
   

Watch How-to-Play Video

Mathemorphosis

 
Background: Use your addition or subtraction skills to help the caterpillar “mathemorphosize” to a beautiful butterfly. Each time you answer a math problem correctly, your caterpillar will chew up a leaf and get larger. If you keep answering questions correctly, your butterfly will form a cocoon (chrysalis) around itself until it bursts out as one of four different kinds of butterflies.
 
Skills: Basic + and – to 9
Age Range: 4-8
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP | Included on Total Access Math on Mr. N XTEND
   

Mathepillar Thumbnail

Watch How-to-Play Video
 

Mathepillar

 
Background: Mathepillar is an outrageously fun game in which players have to order falling numbers on a number line by positioning their caterpillar in the correct place to catch the numbers. There are four stages to the game, and each stage presents a slightly more complicated number line or pattern. If a player can pass all four stages, he or she can print out one of six limited edition butterfly certificates, each featuring a different species of butterfly. Try to collect all six!
 
Skills: Counting and Counting by Fives; Video Game Element of Difficulty
Age Range: 8 – 11
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP | Included on Total Access Math on Mr. N XTEND
   

Watch How-to-Play Video
 

 

Maxine the Unicorn

 
Background: You are a happy math unicorn trying to make it through the sunset sky to the unicorn kingdom. Catch the falling hearts in your unicorn horn that have the correct answer to the math problem. Watch out for pesky mosquitoes that take your hearts away and make you catch even more hearts! Make sure you don’t catch the wrong hearts. You only have three lives.
 
Skills: Addition and Subtraction to 20
Age Range: 4-8
Play on: Computer
   

Maximum Capacity Thumbnail

Watch How-to-Play Video
 

 

Maximum Capacity

 
Background: In Maximum Capacity, you play the role of an elevator attendant who must bring as many gorillas as possible to the eighth floor for the annual Gorilla’s Ball at the Jungle Hotel! The only problem is, the doors to the ball close in three minutes, and there are still hundreds of anxious gorillas waiting. Bring as many as you can to the eighth floor in three minutes. Check the weight capacity at the top of the elevator. It changes with each trip. Drag the gorillas into the elevator. Drag as many as you can without exceeding the weight capacity. You will have to use your quick addition, estimation, and number sense skills. The weight of each gorilla is listed on its hat, or, on its bag.
 
Skills: Estimation, Rounding, Adding by Tens and Hundreds
Age Range: 8 – 11
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP | Included on Total Access Math on Mr. N XTEND
Languages (Other than English): Spanish
   

Watch How-to-Play Video
 

 

Money Tree

 
Background: This customizable game allows students to sort coins picked off of the "money tree" into containers, before answering five questions about the amount of money and coins collected. The player can pick which coins grow from the money tree. Immediate feedback is given.
 
Skills: Counting Money; Identifying Coins; Different Skill Levels/Options for Different Ages
Age Range: 7 – 11
Play on: Computer | iPad or Tablet
Extensions: Included on Total Access Math on Mr. N XTEND
   

Watch How-to-Play Video
 

 

Mr. N’s Downhill Math Slalom

 
Background: Welcome to Mr. Nussbaum’s Downhill Math Slalom – where your quick math and skiing skills can earn you a gold medal certificate. Choose from four different courses; each course requires you to practice a different operation (x, -, + or /). Use THE ARROW KEYS ON YOUR KEYBOARD to move the skier (on the computer). This game is fast-paced and very fun!
 
Skills: +, -, x, /
Age Range: 6 – 10
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP
   

Negative and Positive Speed Math

Watch How-to-Play Video
 

Negative and Positive Speed Math

 
Background: Just like Ultimate Speed Math, except this game includes both negative and positive numbers.
 
Skills: Operations with Negative and Positive Numbers
Age Range: 10 +
Play on: This game plays on all devices
   
News City Pizza Thumbnail

News City Pizza

 
Background: This fast-paced game will test your ability to navigate a city grid by using a control pad with cardinal directions. Read the order at the top of the screen and simply drive by the location to deliver the pizza. You have five minutes to deliver as many pizzas as possible. You’ll be paid a $15 delivery fee for each pizza delivered. Be careful! Make sure you stop at red lights and make sure you don’t bump into other cars on the road or you’ll be fined.
 
Skills: Cardinal Directions, Making Deliveries to Addresses
Age Range: 10 +
Play on: Computer
   
NFL Helmets Thumbnail

NFL Helmets

 
Background: Do you know the NFL? How well do you NFL cities? NFL Helmets will put you to the test. Simply drag and drop the NFL helmets that appear at the bottom of the screen to their correct city locations on the map. Use the hot-cold meter to guide you. You can also get hints or auto-place the helmets. How fast can you place all 32 helmets? When you are done, you can print out your awesome map!
 
Skills: United States Cities with NFL Teams
Age Range: 10 +
Play on: This game plays on all browsers
   
NFL Switcheroo Thumbnail

NFL Switcheroo

 
Background: Do you love professional football? This game will test how well you know team colors and logos. Simply drag and drop the correct logos to the correct helmets. There will be five helmets that have the incorrect NFL logos. The object is to re-arrange them correctly in as fast a time as possible.
 
Skills: NFL Helmet logos and colors
Age Range: 10 +
Play on: This game plays on all devices
   

Order Ops Thumbnail

Watch How-to-Play Video
 

Order Ops

 
Background: This innovative game requires students to save seven members of a Royal Family from prison by using their order of operation skills to build stairways leading to their secret cells. Choose your character first and then begin solving the order of operations equation by clicking on the first number, then its operator, followed by the second number. For example, in a problem such 5 + 3 x 2 (6 – 4). The user should click on the 6 first, the “-” second, and the 4 last. Once two numbers and the operator have been clicked on, the program will isolate the problem to solve, in this case 6-4. If the student correctly solves the problem, a second step will appear with the shortened problem: 5 + 3 x 2 – 2. The user would then click on the 3 followed by the “x” and then the two. The resulting problem on the next step would be 5 + 6 – 2 and students would solve the last two problems before successfully saving the first of the royal family. This game is OUTSTANDING practice in order of operations and one of the only GAMES on the internet reinforcing this skills.
 
Skills: Orders of Operation
Age Range: 10 – 12
Play on: This game plays on any device
Languages (Other than English): Arabic
   

Games in ABC Order – Games that Start with:

           

A-B

C – F

G – K

L – O

P – S

T – Z

 

 

O Test

 

Like Math Games? MrNussbaum.com provides 87 FREE math games, created and developed by a math teacher with experience in grades 2 – 7.

 

Grade Level Guide

           
K +
1 +
2 +
3 +
4 +
5 +

Like these Games? Please spread the word

Please LINK to this page from your website or blog or

 
 

Page 1: Grades K-3 Math Games

Page 2: Grades 4-6 Math Games

 

Click on a picture to play the game on your computer

 

1.

Watch How-to-Play Video

Shapes

 
Background: Identify major shapes from two different landscapes – a farm and a living room. A narrator will call the names of shapes and the player must click on them. Very basic.
 
Skills: Basic Shapes Identification
Age Range: 3-6
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP

 

   

2.

Watch How-to-Play Video

Mathemorphosis

 
Background: Use your addition or subtraction skills to help the caterpillar “mathemorphosize” to a beautiful butterfly. Each time you answer a math problem correctly, your caterpillar will chew up a leaf and get larger. If you keep answering questions correctly, your butterfly will form a cocoon (chrysalis) around itself until it bursts out as one of four different kinds of butterflies.
 
Skills: Basic + and – to 9
Age Range: 4-8
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP | Included on Total Access Math on Mr. N XTEND

 

   

3.

Watch How-to-Play Video
 

Sea Horse Chronicles

 
Background:Practice your counting and number ordering skills by “eating” the number bubbles in their correct numerical order. Each round, the sea horse will shoot out ten number bubbles. If you eat all ten correctly, you will be able to choose one of nine different sea creatures to join you in the next round. Try to order all numbers correctly between 1-100 and earn a gold medal!
 
Skills: Ordering Numbers 1-100
Age Range: 3 – 7
Extensions: Included on Mr.N APP | Included on Total Access Math on Mr. N XTEND

 

   

4.

Watch How-to-Play Video
 

 

 

Best Math Friends

 
Background: It’s not Facebook, It’s not MySpace, it’s BMF, Best Math Friends. Friend as many fun animal figures as you can by answering their word problems. See if you can friend all 25 ! Be careful though, if you answer too many problems incorrectly the game will end. Simply click “correct” if the word problem and answer given by the animal is correct, and “incorrect” if it is not correct. When you are finished, print out a certificate featuring all of your friends!
 
Skills: Basic Addition and Subtraction Word Problems
Age Range: 6 – 9
Play on: Computer

 

   

5.

Watch How-to-Play Video
 

 

Matherpiece

 
Background: You are in a math museum filled with some of the greatest matherpieces of all time, painted by the likes of Pablo Multiplicasso, Factorangelo, and many others. But No! A villain, the Confounder, has broken in and switched all of the titles to amuse himself. Someone needs to help! Can you? Look at all the matherpieces and figure out what the title of each is. Luckily, the artists always chose simple titles that reflected the meaning of each painting.
 
Skills: Math as Pictures; Arrays, +, -, or x
Age Range: 6 – 10
Play on: Computer

 

   

6.

Watch How-to-Play Video
 

 

Maxine the Unicorn

 
Background: You are a happy math unicorn trying to make it through the sunset sky to the unicorn kingdom. Catch the falling hearts in your unicorn horn that have the correct answer to the math problem. Watch out for pesky mosquitoes that take your hearts away and make you catch even more hearts! Make sure you don’t catch the wrong hearts. You only have three lives.
 
Skills: Addition and Subtraction to 20
Age Range: 4-8
Play on: Computer

 

   

7.

Watch How-to-Play Video
 

 

School Fish

 
Background: Which fish is different? Click or touch the fish that is different in each school. Check fins, stripe patterns, dots, eyes, and anything else that may distinguish the “oddball” fish from the rest. Earn school fish points for each fish you correctly identify. Be careful, with each successful identification that subsequent school becomes larger, forcing you to analyze more fish. Click the question mark icon when you are stumped.
 
Skills: Visual Patterns
Age Range: 5 – 10
Play on: Computer

 

   

8.

Watch How-to-Play Video
 

 

The Big Yellow Bus

 
Background: The Big Yellow Bus in a fun math game in which students must tame the unruly students on the bus by using their basic addition skills (sums to 12) to drag and drop them to their correct seats on the bus in 90 seconds.
 
Skills: Fast Addition to 12; game is timed
Age Range: 5-8
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP | Included on Total Access Math on Mr. N XTEND

 

   

9.

Watch How-to-Play Video
 

Treasure Cliff

 
Description: Can you find Golden Beard’s treasure? It’s hidden behind one of 100 numbered compartments in the face of a steep cliff. Move your eager mountain climber to the number you think the treasure is hidden behind and watch him use his jackhammer to discover if you are correct. Follow the higher or lower arrows until you eventually find the treasure. You have ten tries! 
 
Skills: 1-100 Number Chart; Greater Than, Less Than, and in-between
Age Range: 4 – 8
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP | Included on Total Access Math on Mr. N XTEND

 

   

10.

Watch How-to-Play Video
 

 

Jellybean Tree

 
Description: In the Jellybean Tree, watch as a tree sprouts with different colored jellybeans. Each time the game is played there is a different total number of jellybeans and a different number of each color of jellybean; always between 25 and 50 total. Users can then “pick” the jellybeans and drag and drop them to their correct places in a bar graph shown on the other side of the screen. They also change the view so that the bar graph can be a pie chart. Finally, the user must answer five questions involving the “jellybean tree.”
 
Skills: Graphing, Analysis of Data, Bar Graph, Pie Chart, Answering Questions About Graphs
Age Range: 6 – 9
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP | Included on Total Access Math on Mr. N XTEND

 

   

11.

Watch How-to-Play Video
 

 

Ultimate Speed Math

 
Description: Use your addition, subtraction, multiplication, or division skills to power your racecar past the others on the track. Customize the game to include any "tables" and choose from a timer or a countdown! This is a super fast-paced game that kids love! Perfect for friendly competitions.
 
Skills: +, -, x, /; Choose specific "tables" and countdown or timer
Age Range: 6 – 10
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP | Included on Total Access Math on Mr. N XTEND

 

   

12.

Watch How-to-Play Video
 

 

Trimathlon

 
Background: Trimathlon is literally a digital math triathlon. Students first choose a nation of interest and then participate in each of three competitions: running, cycling, and swimming. To place in any of the races, students have one minute to answer as many math facts as possible in addition to 20, subtraction from 20, and then a mix of addition and subtraction. Students can earn gold, silver, or bronze medals in each race.
 
Skills: Basic addition and subtraction; Timed
Age Range: 6 – 10
Play on: Computer | iPad or Tablet
Extensions: Included on Total Access Math on Mr. N XTEND

 

   

13.

Watch How-to-Play Video
 

 

Defeat the Math Monster

 
Background: This is a fun game where students use their addition, subtraction, multiplication, or division skills to foil the villainous Mayan Math Monster for the opportunity to explore a room filled with gold and riches. The game is customizable and allows players to choose the difficulty level for the chosen operation.
 
Skills: +, -, x, /; in different skill levels
Age Range: 6 – 10
Play on: Computer

 

   

14.

Watch How-to-Play Video
 

 

Hungry, Hungry Gators

 
Background: First, enter your FIRST name, then choose either the “greater than” or “less than” gator. If you choose the “greater than” gator, you’ll aim to snap up the larger of the two numbers, or, the equations that yield the larger answers that fall from the sky. If you choose the “less than” gator, you’ll do the opposite. Be careful! Each round gets a little bit harder. When you complete a round, you’ll get a code to enter so you’ll never have to totally start over.
 
Skills: Comparing Numbers and Equations; Less Than and Greater Than
Age Range: 6 – 9
Play on: Computer | iPad or Tablet

 

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15.

Watch How-to-Play Video
 

Dr. Chomper

 
Background: Dr. Chomper is addicted to fast food! Earn your gold medal certificate my helping Dr. Chomper eat as much fast food as possible by selecting the fast food item labeled with the math problem that matches the answer at the top of the screen. Be careful, choose the wrong fast food item will give Dr. Chomper indigestion.
 
Skills: Adding or Subtracting two-digit Numbers
Age Range: 7 – 10
Play on: Computer

 

   

16.

Watch How-to-Play Video
 

 

Firefly Nights

 
Background: Firefly Nights in a mesmerizing game that requires students to build and identify the flash pattern of their personal fireflies, among an ever-increasing number of flashing fireflies.
 
Skills: Patterns
Age Range: 7 – 11
Play on: Computer | iPad or Tablet

 

   

17.

Watch How-to-Play Video
 

 

Calendar Clowns

 
Background: Calendar Clowns is a fun way for students to practice navigating a calendar and using calendar vocabulary to solve math problems. Students will see a message on the top of the screen such as “What day is two weeks after the 6th?” Students must use their clown “stamp,” chosen at the start of the game to mark the 20th on the calendar. The game ends when the student marks up the entire calendar.
 
Skills: Navigating a Calendar
Age Range: 7 – 10
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP | Included on Total Access Math on Mr. N XTEND
Languages (Other than English): Arabic

 

   

18.

Watch How-to-Play Video
 

 

Mr. N’s Downhill Math Slalom

 
Background: Welcome to Mr. Nussbaum’s Downhill Math Slalom – where your quick math and skiing skills can earn you a gold medal certificate. Choose from four different courses; each course requires you to practice a different operation (x, -, + or /). Use THE ARROW KEYS ON YOUR KEYBOARD to move the skier (on the computer). This game is fast-paced and very fun!
 
Skills: +, -, x, /
Age Range: 6 – 10
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP

 

   

19.

Watch How-to-Play Video
 

 

War Pretzels

 
Background: Are you up to this addition and subtraction challenge? Welcome to the first annual all-pretzel arm wrestling tournament. Although you can’t hope to match the pure strength of the world’s best arm wrestling pretzels, you have one advantage – The strength of your pretzel-flexible arms is governed by your quick skills in addition and subtraction. Subdue your worthy opponents with your error-free calculations.
 
Skills: Addition; Subtraction
Age Range: 7-10
Play on: Computer | iPad or Tablet
Languages (Other than English): Play in Spanish | Play In Arabic

 

   

20.

Watch How-to-Play Video
 

 

Cash Out

 
Background: See how many sales you can make in three minutes by giving each of your animal customers the correct change. This game is totally customizable and comes in different skill levels that use different coins and currency. This is one of the most popular coin and money counting game on the internet.
 
Skills: Counting coins; giving change; mental math
Age Range: 7 – 12
Play on: Computer | Tablet
Extensions: Play with Canadian Coins | Included on Mr.N APP | Included on Total Access Math on Mr. N XTEND
Languages (Other than English): Spanish

 

   

21.

Watch How-to-Play Video
 

 

Garage Sale Wizard

 
Background: You play the role of a cranky old man trying to make a few bucks by selling his stuff at a garage sale. For each item, there will be three people vying for its purchase. Each person will offer a different amount of money. Count up the coins and click on the person who offers the best deal (the most money). Your skills will be put to the test and you will earn ten points if you choose the best deal one point if you choose the second best deal, and you will lose ten points for choosing the worst deal. Have fun and sell lots of junk!
 
Skills: Coins; Finding the Greatest Amount
Age Range: 7 – 11
Play on: Computer | iPad or Tablet
Extensions: Included on Total Access Math on Mr. N XTEND

 

   

22.

Watch How-to-Play Video
 

 

Money Tree

 
Background: This customizable game allows students to sort coins picked off of the "money tree" into containers, before answering five questions about the amount of money and coins collected. The player can pick which coins grow from the money tree. Immediate feedback is given.
 
Skills: Counting Money; Identifying Coins; Different Skill Levels/Options for Different Ages
Age Range: 7 – 11
Play on: Computer | iPad or Tablet
Extensions: Included on Total Access Math on Mr. N XTEND

 

   

23.

Watch How-to-Play Video
 

 

Coin Search

 
Background: Coin Search is just like a word search except you are searching for specific coin values. See the coin values at the bottom of the screen and find them in the search. Click and drag to highlight coins. Coins can be in straight lines, vertical lines, or combinations of both. For the upper grades version, correct coin combinations can be diagonal in the puzzle.
 
Skills: Counting Money; Identifying Coins; Different Skill Levels/Options for Different Ages
Age Range: 7 – 11
Play on: Computer
Extensions: Included on Mr.N APP

 

   

24.

Watch How-to-Play Video
 

 

Genius Boxing

 
Background: Think you’re good at math? Prove it to the most famous mathematical thinkers in history. In Genius Boxing, you must defeat Albert Einstein, Pythagoras, Galileo, Bill Gates, Leonardo da Vinci, Nicholas Coperniucs, Archimedes, and Sir Isaac Newton in boxing using your math skills. Look at the number equation that appears at the bottom of the screen. Click on <, >, or = to make the number equation true. Be careful though, each round gets much harder!
 
Skills: Inequalities; Comparing Equations; <, >, =
Age Range: 7 – 10
Play on: Computer | iPad or Tablet
Extensions: Included on Total Access Math on Mr. N XTEND

 

   

25.

Watch How-to-Play Video
 

 

 

Bedtime Bandits

 
Background: Bedtime Bandits is a super fun game that reinforces various stages of time-telling skills. Students play the role of a boy or girl who aims to stay up as late as possible by shining a magic flashlight on the correct descending clock. Each round, ten clocks descend from the bedroom ceiling and students must eliminate them before they touch the ground by shining the flashlight on the clock that matches the analog prompt. For each clock eliminated, the bedtime increases by one minute. Each round becomes slightly harder than the last.
 
Skills: Telling Time; Game Gets Progressively More Difficult
Age Range: 7 – 11
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP | Included on Total Access Math on Mr. N XTEND

 

   

26.

Watch How-to-Play Video
 

 

Clockworks

 
Background: Clockworks in an awesome way for kids of all grade levels to practice telling time. It requires students to set as many clocks as possible in two minutes. The game is completely customizable. The easy setting includes times that end in :00, :15, :30, or :45. The medium setting includes the above as well as five-minute intervals. The advanced setting includes times to one-minute intervals, and the challenge setting includes difficult elapsed time problems. In this setting, scoring one or two is impressive!
 
Skills: Telling Time (Including Elapsed Time); Different Skill Levels Available
Age Range: 7 – 12
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP | Included on Total Access Math on Mr. N XTEND
Language (other than English): Spanish
Version: Play Legacy Version

 

   

27.

Golden Path Thumbnail

Watch How-to-Play Video
 

 

Golden Path

 
Background: Golden Path requires students to choose an operation and play the role of a frog that must hop to the other side of the pond using lily pads labeled with math problems. Students must evaluate the math problems on two, three, four, or even five connected lily pads, and must direct the frog to hop on the lily pad with the math problem that yields the greatest answer.
 
Skills: +, -, x, /; Choosing the Problem that Yields the Greatest Number
Age Range: 7 – 10
Play on: Computer | iPad or Tablet
Extensions: Included on Total Access Math on Mr. N XTEND

 

   

28.

Becoming Lord Voldemath Thumbnail

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Becoming Lord Voldemath

 
Background: The object of the game is to defeat four wizards in a game of mathematics by answering math problems correctly AND before your wizard opponent does. If you succeed, you will morph into the all powerful mathematician – Lord Voldemath! First choose the operation and then the numbers (tables) to include in the problems. Then, name the wizards! As you progress through each round, you’ll gain a magical power that is manifested each time you answer correctly. Be careful though, you need to be fast to become Lord Voldemath! Each round, the wizards get faster.
 
Skills: +, -, x, /
Age Range: 7 – 10
Play on: Computer | iPad or Tablet
Language (other than English): Spanish | Arabic

 

   

29.

World Cup Math Thumbnail

Watch How-to-Play Video
 

 

 

World Cup Math

 
Background: Do you have what it takes to win the World Cup of Math? Choose your nation then blast goals against the opposing goalie or make thrilling saves by answering math facts correctly. Move on to the next round by scoring more points than your opponent. Be careful, in each round the math problems get slightly more difficult. Choose at the beginning of the game to play with addition, subtraction, multiplication, or division problems.
 
Skills: +, -, x, /
Age Range: 7 – 10
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP | Included on Total Access Math on Mr. N XTEND

 

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30.

Watch How-to-Play Video
 

 

 

Place Value Workshop

 
Background: In Place Value Workshop, students can explore the concept of place value in three different ways. First, in the “play” mode, students have five minutes to construct as many numbers as possible using the online base-10 blocks (numbers are prompted in the game). The game starts off using basic numbers but progresses into tens, hundreds, and even thousands. Points are determined by the size of the number constructed. In the practice mode, users build numbers in the same way as the play mode but without a timer or scoring. In the “build” mode, students can make place value pictures. As they add base ten blocks to their picture, they’ll see the value of their picture increase.
 
Skills: Base-10 blocks; place value
Age Range: 6 – 10
Play on: This game plays on all devices
Extensions: Included on Total Access Math on Mr. N XTEND

 

   

31.

Watch How-to-Play Video
 

 

 

Crossing Math Canyon

 
Background: For hundreds of years, the famous but elusive Golden Medallion of Math Canyon has proved unreachable and deadly for dozens of brave explorers who have tried crossing the invisible bridge for the purposes of obtaining it. Now, it is your turn. The Bridge that crosses Math Canyon will form plank by plank as you step on the correct planks. Red Hawk, an ancient Pueblo warrior, will guide you along the way. First, step on planks that are multiples of two (use your counting by two skills). Then, all multiples of three, four, five, and so on until you complete multiples of nine. Then, and only then, can you uncover the long lost golden medallion of Math Canyon.
 
Skills: Counting, skip-counting, Multiples, Multiplication
Age Range: 8 – 10
Play On: Computer | iPad or Tablet
Extensions: Included on Mr.N APP | Included on Total Access Math on Mr. N XTEND

 

   

32.

Watch How-to-Play Video
 

 

Around the World

 
Background: Around the World is a fun multiplication game based on the timeless classic classroom game where students go “Around the World” if they can defeat their classmates in a game of multiplication flash cards. In the online versions, students face fictional student from other countries, thereby integrating the game well with geography. Students win if they can defeat all 20 students. The problem is, “students” from different countries answer the flash cards at different speeds. Some may take ten seconds, while others may take only 4 or 5 seconds. In this way, the game simulates the real game where some kids are quicker with their facts than others.
 
Skills: Basic Multiplication; Each Problem has a Different Time Limit
Age Range: 8 – 10
Play on: Computer | iPad or Tablet
Extensions: Included on Total Access Math on Mr. N XTEND

 

   

33.

Maximum Capacity Thumbnail

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Maximum Capacity

 
Background: In Maximum Capacity, you play the role of an elevator attendant who must bring as many gorillas as possible to the eighth floor for the annual Gorilla’s Ball at the Jungle Hotel! The only problem is, the doors to the ball close in three minutes, and there are still hundreds of anxious gorillas waiting. Bring as many as you can to the eighth floor in three minutes. Check the weight capacity at the top of the elevator. It changes with each trip. Drag the gorillas into the elevator. Drag as many as you can without exceeding the weight capacity. You will have to use your quick addition, estimation, and number sense skills. The weight of each gorilla is listed on its hat, or, on its bag.
 
Skills: Estimation, Rounding, Adding by Tens and Hundreds
Age Range: 8 – 11
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP | Included on Total Access Math on Mr. N XTEND
Languages (Other than English): Spanish

 

   

34.

Ultimate Teachers Lounge Thumbnail

Watch How-to-Play Video
 

Ultimate Teachers Lounge (NEW)

 
Background: Why wait until Teacher Appreciation Week to honor your teacher? Use your amazing flash card skills to earn as many “neurons” as possible. Use the “tab” key to move from flash card to flash card. Then, spend your “neurons” at the Teacher’s Lounge Store and score a hot tub, dance floor, big screen, popcorn machine and much more to make your teacher’s lounge the best in history. 
 
Skills: Addition, Subtraction, Multiplication, Division Flash Cards
Age Range: 8 – 11
Play on: Computer

 

   

35.

Shape Invaders Thumbnail

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Shape Invaders

 
Background: The world is being attacked by a particularly vile bunch of Shape Invaders. Their mission is to cause widespread chaos by bombarding the Earth with impostor shapes (shapes that claim to ones they’re really not). People across the world are becoming confused by these impostor shapes. It is your job (Hexagon Man) to destroy the impostor shapes and prevent even more confusion and chaos! Only you and your magical, golden hexagons can prevent a disaster of epic proportions!
 
Skills: Geometry; Shapes ID, Polygons, Triangles; Gets progressively harder
Age Range: 8 – 11
Play on: This game plays on all devices

 

   

36.

Half-court Rounding Thumbnail

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Half-court Rounding

 
Background: Half-court Rounding is a game in which students try to score as many points as possible by rounding numbers to the nearest ten, hundred, or tenth. This is a perfect game across grade-levels, because students can choose to shoot free-throws (1 point – round to the nearest ten) jump shots (2 points – round to the nearest hundred) and three-pointers (round to the nearest tenth). Users can try any kind of shot within the game and have 90 seconds to score as many as points as possible Students can also choose to include or exclude decimals.
 
Skills: Rounding with or without Decimals
Age Range: 8 – 11
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP | Included on Total Access Math on Mr. N XTEND

 

   

37.

Bowling Pin Math Thubail

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Bowling Pin Math

 
Background: Bowling Pin Math is an awesome game where students must determine which math problems (located on the bowling pins) have answers that are greater than or less than the target number. In this way, students must evaluate ten math problems at once, rather than just the standard way of evaluating one math problem at a time. Students must bowl ten frames and score as close to 100 as possible.
 
Skills: Adding, Subtracting, and Multiplication to a Threshold
Age Range: 8 – 11
Play on: Computer | iPad or Tablet
Extensions: Included on Total Access Math on Mr. N XTEND

 

   

38.

Watch How-to-Play Video
 

Tackle Math Ball

 
Background: This is a fun football-themed math game where students rumble down the field using their addition, subtraction, and multiplication skills. Students can choose from real NFL teams and play both offense and defense.
 
Skills: Adding, Subtracting, and Basic Multiplication;
Age Range: 8 – 11
Play on: This Game Plays on All Devices

 

   

38.

Watch How-to-Play Video
 

Great American Multiplication Challenge

 
Background: Help your county and state rise to the top of the leaderboards in the Great American Multiplication Challenge. First choose your state and county (this may happen automatically or you may have to allow the program to obtain your location). Then, choose the multiplication tables to practice. Answer as many multiplication facts as you can in two minutes. When you are finished, click on “view statistics” and see how your performance helps your state and district.
 
Skills: Multiplication Tables; Element of Teamwork
Age Range: 8 – 11
Play on: This Game Plays on All Devices
Extensions: Extend the functionality of this game (FREE) on MrNussbaum XTEND

 

   

39.

Watch How-to-Play Video
 

 

Great American Division Challenge

 
Background: Help your county and state rise to the top of the leaderboards in the Great American Division Challenge. First choose your state and county (this may happen automatically or you may have to allow the program to obtain your location). Then, choose the division tables to practice. Answer as many division facts as you can in two minutes. When you are finished, click on “view statistics” and see how your performance helps your state and district.
 
Skills: Division Tables
Age Range: 8 – 11
Play on: This Game Plays on All Devices
Extensions: Extend the functionality of this game on MrNussbaum XTEND

 

   

40.

Mathepillar Thumbnail

Watch How-to-Play Video
 

Mathepillar

 
Background: Mathepillar is an outrageously fun game in which players have to order falling numbers on a number line by positioning their caterpillar in the correct place to catch the numbers. There are four stages to the game, and each stage presents a slightly more complicated number line or pattern. If a player can pass all four stages, he or she can print out one of six limited edition butterfly certificates, each featuring a different species of butterfly. Try to collect all six!
 
Skills: Counting and Counting by Fives; Video Game Element of Difficulty
Age Range: 8 – 11
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP | Included on Total Access Math on Mr. N XTEND

 

   

41.

Factor Family Reunion Thumbnail

Watch How-to-Play Video
 

Factor Family Reunion

 
Background: The Factors are having a family reunion and YOU are hosting it. It’s your job to make sure each member of the factor family is seated at the correct table, or, you’ll hear it from them! Simply drag and drop each factor to its correct table. If you can get them all, you can print out a portrait of the entire at their reunion.
 
Skills: Multiplication, Identifying Missing Factors
Age Range: 8 – 10
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP

 

   

42.

Sand Dollar Exchange Thumbnail

Watch How-to-Play Video
 

Sand Dollar Exchange

 
Background: In Sand Dollar Exchange, you play the role of a brave little ocean crab who must pick up the sand dollars and fractions of sand dollars and drop them on the clam shells with the correct fraction label. Time is of the essence! If you finish the game, you can visit the Sand Dollar Exchange and “buy” one of three different certificates. If you finish the game within 200 seconds, you can “buy” a sting ray certificate, within 300 seconds, a horseshoe crab certificate, and within 600 seconds, a hermit crab certificate.
 
Skills: Fraction Identification
Age Range: 8 – 11
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP

 

   

43.

Envision Division Thumbnail

Watch How-to-Play Video
 

 

Envision Division

 
Background: This program will help you to envision the concept of division. Choose a number and make as many division problems as possible from that number. Use the handy draw tool to make groups from stars. For example, if you were to choose 16, you would see 16 stars on the stage. Simply draw circles around four groups of four stars to make the problem 16 (divided by symbol) 4  = 4. See how long it takes you to divide 16 by as many numbers as possible that divide evenly. Print out your certificate when you are done.
 
Skills: Visual Representation of Division Problems
Age Range: 8 – 11
Play on: This game plays on any device
 

 

War of 1812 Activities

 

Home >> United States History >> War of 1812 >> Activities

 

This page provides links to five War of 1812 online and printable activites. Suitable for grades 5 and up

 

War of 1812

 
Causes/Effects
Summary
War of 1812 Activities
War of 1812 Interactive
 

Battles/Events

 
Battle of Tippecanoe
Fort Meigs
York
Fort Mackinac
Chippewa
Thames
Fort Detroit
Fort Dearborn
Lake Erie
Lacolle Mills
Crysler’s Farm
Plattsburgh
Queenston’s Heights
Lundy’s Lane
Frenchtown
Baltimore/Ft. McHenry
Washington
Bladensburg
Creek War/Horseshoe Bend
New Orleans
 

Important People

 
Thomas Jefferson
James Madison
Dolley Madison
Andrew Jackson
Tecumseh
Oliver Hazard Perry
William Henry Harrison
Francis Scott Key
 

Major American Wars

 
French and Indian War
Revolutionary War
War of 1812
Mexican-American War
Civil War
   

War of 1812 Online Reading Comprehension

These are reading comprehension passages designed for students in grades 5 and up. Students read the passage and then answer the multiple choice or fill-in-the-blanks questions. System gives immediate feedback.

   

War of 1812 Online Cloze Reading

In this exercise, students must fill in the blanks with the correct words from the word bank online. Immediate feedback is given.

   

War of 1812 Online Word Search

How many War of 1812-themed words can you find in five minutes? Words can be forward, backwards, vertical, or diagonal. Can you find them all? Very challenging

   

War of 1812 – In Between a Rock and Hard Place Printable Activity

This activity requires students to relate to America’s position before the War of 1812 with respect to England and France, and to write and draw about a situation when they in between a rock and a hard place.

   

War of 1812 – The Storm that Saved Washington Printable Activity

This activity requires students to pretend they witnessed the epic "storm that saved Washington" and to answer questions from a newspaper reporter about the event.

 

 

 

 

 

 

Drag and Drop Math – Tablet Version

 

This works on computer OR Tablet!

 
   

Drag and Drop Math is part of the MrNussbaum 46-game APP

 

   

Similar Division Helpers/Games

   
       

Drag and Drop Math

Great American Division Challenge

Envision Division

Divide Pal

   

Online Activities for this Game

 

Interactive Skill-builders

Picture-based Math

 
   
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Printable, Fun Worksheets for This Game

 
 

Age Appropriateness

 

Drag and Drop Math is appropriate for students ages 6 – 12

Drag and Drop Math is an interactive program that reinforces dozens of standards in addition, subtraction, multiplication and division found on the Common Core Standards. It allows users to pinpoint exactly what kind of math problems they need to work on and provides a drag and drop stage to allow students to organize numbers neatly in rows and columns.

 

Users can:

  • Define how many problems to work on
  • Define how many number should be in each problem (e.g. adding two numbers of three numbers)
  • Define how many digits should be in each number in each problem (e.g. add one-digit numbers by two-digit numbers)
  • Draw Lines
  • Use a handy calculator
  • Change background screen from chart paper, to lined paper, to blank paper.
  • Choose (for division) whether or not problems should have remainders.
  • Get immediate feedback
  • Fix problems that are incorrect
  • Add their own problems

 

Reinforced Skills:
 
Regrouping in Addition and Subtraction
Adding Three Numbers
Adding or Subtracting two, three or four-digit numbers
Multiplying two, three or four digit numbers
Dividing two, three, or four different numbers
Dividing two, three, or four digit numbers
Dividing Numbers with Remainders

 

 

Extensions

 

Drag and Drop Math is Available as a program on MrNussbaum XTEND

 

Drag and Drop Math Program for MrNussbaum XTEND – $8 Per Year Per Classroom/$4 Per Year Per Homeschooling Family (Classroom = 100 students | Homeschool = 8 students)

 
    • Create addition, subtraction, multiplication, and division problems sets for students, or, let the system randomly generate problems
    • Students complete problems on an interactive drag and drop stage; perfect for students who have trouble organizing rows and columns of numbers
    • 100% customizable: You determine the number of problems, the number of digits in each problem, traditional equations or "x" is the unknown, and much more!
    • Detailed record keeping and statistical analyses.
    • Customize math problems even further by assigning "X" as the unknown or programming multiples of ten (e.g. 17 + X = 33)
    • Works on mobile or desktop
    • Only $8.00/per year when you register FREE for MrNussbaum XTEND. Includes 3 classes and 100 students.
 

Pay Now and Register at Your Convenience

 
$8.00/year Classroom (100 total students)
$4.00/year HomeSchool (up to 8 students)
   
 

Westward Expansion Online Activities

 

MrNussbaum.com Westward Expansion Online Activities

 

Home >> United States History >>Westward Expansion Online Activities

 

Westward Expansion

Tour the:
Oregon Trail
California Trail
Santa Fe Trail
Mormon Trail
 

Historic Events

Louisiana Purchase
Lewis and Clark (in depth)
Monroe Doctrine
Erie Canal
Trail of Tears
Indian Wars
U.S. Territorial Acquisitions
Online Activities
Printable Activities
 

Westward Expansion Interactive Scavenger Hunt

This activity allows students to explore the MrNussbaum.com Westward Expansion section by directing them to specific pages where they can find answers to the ten Westward Expansion-themed questions. Program gives immediate feedback.

   

Oregon Trail Interactive Scavenger Hunt

This activity allows students to explore the MrNussbaum.com Oregon Trail section by directing them to specific pages where they can find answers to the ten Oregon Trail-themed questions. Program gives immediate feedback.

   

Louisiana Purchase State Identification Activity

This activity requires students to identify the current states acquired as part of the Louisiana Purchase.

   

Lewis and Clark Reading Comprehension Online

These are reading comprehension passages designed for students in grades 5 and up. Students read the passage and then answer the multiple choice or fill-in-the-blanks questions. System gives immediate feedback. There are five exercise options for Lewis and Clark. See below:

General – 10 questions
Focus on: Main Idea – 4 questions
Focus on: Details – 5 questions
Focus on: Sequencing – 4 questions
Focus on: Vocabulary – 5 questions
 

 

Lewis and Clark Cloze Reading

In this exercise, students must fill in the blanks with the correct words from the word bank online. Immediate feedback is given.

   

Lewis and Clark Word Search

How many Lewis and Clark-themed words can you find in five minutes? Words can be forward, backwards, vertical, or diagonal. Can you find them all? Very challenging

 

Lewis and Clark Jigsaw

Can you piece together the Lewis and Clark stamp? If so, how quickly can you complete it? Customize the puzzle by choosing the number of pieces or even the shapes of the pieces.

   

 

Test Comp

   

 

The MrNussbaum.com language arts game collection features 33 original games.Create hilarious stories while practicing nouns, verbs, and adjectives with Deluxe Paralaughs, practice homophones while trick-or-treating in a spooky neighborhood with Homophones on Halloween, or, practice forming words while playing in the NCAA Sweet 16 basketball tournament and much more. Games are available for all ages.

 

 

 

These are interactive reading comprehension exercises for that mirror those found on standardized tests. Exercises include a short reading passage and five-ten multiple choice questions. Immediate feedback is given. Over 200 of these are available in social studies and science topics. Each passage is indexed by approximate grade level appropriateness spanning from second grade to sixth grade (although sixth grade passages can be used for kids in 6th, 7th, or 8th grades). Over 100,000 of these exercises are completed every day.

 

 

 

This section includes over nearly 100 printable reading comprehension passages and questions sets for kids in grades 2-8. Some of these are adapted version of the digital exercises, while others are not available digitally.

Answers can be found here

   

 

In Sentence Surgeons, students are presented with a "hideous" paragraph or sentence and must use their "sentence surgery" skills to replace bad grammar, spelling, and usage. Students can check along the way to see how many errors in each category are left, or, ccan wait until the end to see if they corrected all. About 30 exercises are available in both science and social studies topics.

 

   

These are great, interactive contextual vocabulary exercises that require students to enter words from a word bank into their correct places in the paragraphs. Immediate feedback is given. There are about 60 of these exercises in science and social studies available for students in grades 2-5.

   

 
Spellerz is a powerful game in which users can practice their sight words, spelling, and typing. Users must save the world from invading “spellerz” by using their typing skills to type the words that flash on the screen. Teachers can create custom word lists or players can choose from eleven different grade-leveled word lists and select the number of words to be included in the game. The time limit of the game is proportional to the number of words included. I’ve used this with my six year-old son and it’s been amazing for practicing the first 100 sight words – better than any flash cards.

   

Learners can generate online or printable word scrambles, word searches, ABC order exercises, and missing letter exercises from their spelling lists. The bug which prevented these from printing has been fixed.

 

   

 

Paralaughs are fun online exercises that reinforce parts of speech, kind of like online Mad Libs! Students can choose from nine different themes in science and social studies.

   

 
Animated Biographies serve as vivid, animated storybooks detailing the lives of famous people in history through animation. Choose from Jackie Robinson, Harriet Tubman, George Washington, Susan B. Anthony, Abraham Lincoln, Benjamin Franklin, or Christopher Columbus

 

 

   

 

Digraph and Vowel Sound Crosswords are great for students learning to compare and contrast words based on their letters patterns. These crosswords also reinforce contextual vocabulary and reading comprehension. Over 20 different crosswords to choose from.

 

   

idioms for kids

 

Ever wonder what “cat got your tongue” means? This section features an interactive adage village that literally illustrates 25 different adages in action. Students can click on an adage to learn its meaning and how it came into use.

   
 

These interactive ABC Order exercises are perfect for five, six, and seven-year old learners.

 

   
 

Learners can read any of three original MrNussbaum.com stories online and then complete their associated interactive activities such as reading comprehension passages and questions, cloze reading exercises, vocabulary matching and much more. These are NOT your run-of-the-mill, boring stories. Kids love them. I know, because I wrote them and read them to my own students.

 

   

 

MrNussbaum.com offers e-books on both dinosaurs and weather events. Each e-book is available in versions for young readers and advanced readers. Students also have the option of having the books narrated. Beautiful graphics and animations make these VERY appealing to young learners.

 

 

   
 

These exercises are similar to the Cloze Reading exercises except that students have to hunt through the paragraph to find the words that are misspelled before replacing them with the correctly word spelled. There are six different exercises to choose from. These are perfect for grades 4 and up.

 

   
 

This is an interactive book that explains all about the many different kinds of nouns and pronouns. This section also contains interactive and printable skill-builder exercises.

 

   
 

MrNussbaum.com has teamed up with Fran Drescher’s Cancer Schmancer Movement to bring you Trash Cancer, an interactive game designed to teach kids ages 10 and older about the potential risks of common household items lurking in shelves, cabinets, and drawers. Choose your character and then search through the house to find all 15 potential hazards. If you can find all 15, rewards await you!

 

 

 

Test Test

 

This page provides links to Lewis and Clark-themed activities on MrNussbaum.com

 

Home >> United States History >> Lewis and Clark >> Lewis and Clark Online Activities

 

Lewis and Clark

 
Tour the EPIC Lewis and Clark Journey
Lewis and Clark Interactive
Lewis and Clark Discoveries
Lewis and Clark Summary
Corps of Discovery
Meriwether Lewis
William Clark
Sacagawea
Thomas Jefferson
Lewis and Clark Online Activities
Lewis and Clark Printable Activities
Lewis and Clark Videos
Make Your Own Lewis and Clark Map!
 

Related Historical Events

 
Louisiana Purchase
Westward Expansion
 
   

Civil War Reading Comprehension Online

These are reading comprehension passages designed for students in grades 5 and up. Students read the passage and then answer the multiple choice or fill-in-the-blanks questions. System gives immediate feedback. There are five exercise options for Lewis and Clark. See below:

Civil War (General for Grade 3)
Civil War (General for Grade 5)
Harriet Tubman (Grade 3)
Harriet Tubman (Grade 4)
The following are for grade 5 +
Abraham Lincoln’s Childhood
Abraham Lincoln’s Middle Years (page 1)
Abraham Lincoln’s Middle Years (page 2)
Abraham Lincoln’s Middle Years (page 3)
Abraham Lincoln as President (page 1)
Abraham Lincoln as President (page 2)
Abraham Lincoln as President (page 3
Abraham Lincoln as President (page 4)
Emancipation Proclamation

 

  Civil War: Challenge and Discovery
  Civil War Timeline: the Game

Civil War Cloze Reading

In this exercise, students must fill in the blanks with the correct words from the word bank online. Immediate feedback is given.

   

Civil War Word Search

How many Civil War-themed words can you find in ten minutes? Words can be forward, backwards, vertical, or diagonal. Can you find them all? Very challenging

 

Civil War Jigsaw

Can you piece together the Civil War stamp? If so, how quickly can you complete it? Customize the puzzle by choosing the number of pieces or even the shapes of the pieces.

   

Civil War Containers

This is a classification exercise that requires students to drag and drop the states to the Union, Confederate, or Border states container.

   

Civil War Sentence Surgeons

Thiis exercise requires students to fix a paragraph about the Civil War with bad spelling, grammar, and punctuation.

   
 

Civil War Draggable Timeline

   
  Civil War Paragraphs Paramedics

Lewis and Clark on the Columbia River

 

This page describes Lewis and Clark and the Corps of Discovery on the Columbia River

 

Home >> United States History >> Lewis and Clark >> The Columbia

 

Lewis and Clark

 
Tour the EPIC Lewis and Clark Journey
Lewis and Clark Interactive
Lewis and Clark Discoveries
Lewis and Clark Summary
Corps of Discovery
Meriwether Lewis
William Clark
Sacagawea
Thomas Jefferson
Lewis and Clark Online Activities
Lewis and Clark Printable Activities
Lewis and Clark Videos
Make Your Own Lewis and Clark Map!
 

Related Historical Events

 
Louisiana Purchase
Westward Expansion
 

The Epic Journey

 
Summer 1804 – Into the Wild
Late 1804 – Teton Sioux Territory
Winter 1804-1805 – the Mandans
April 1805 – Grizzly Country
Summer 1805 – Great Falls of the Missouri River
August 1805 – Shoshone Country
Fall 1805 – the Bitterroot
November 1805 – Columbia River
Winter 1805-1806 – Fort Clatsop
1806 – Return Trip

Lewis and Clark map of the Columbia River

Columbia River Map According to Lewis and Clark

On October 7, 1805, the Corps of Discovery, with newly built canoes, emerged from the towering Bitterroots and set sail with a westward current along the Clearwater River. On October 10, the Corps reached the Snake River, before reaching the Columbia River on October 16th. The Corps then sailed with the Columbia, stopping to portage around treacherous portions of the Cascades Range, the last of the mountains between them and the Pacific Ocean.

On November 7, 1805, Meriwether Lewis thought he saw the Pacific Ocean. In reality, it was the estuary of the Columbia. By the time they realized their actual location, the weather had turned. Bad weather and high waters trapped the Corps at Point Ellice. Overhanging rocks made it impossible for them to travel anywhere, including to hunt. Luckily, they were able to trade for food with the local Clatsop Indians, who were able to cross the estuary in their heavy coastal canoes.

Finally, on November 15, 1805, Lewis and Clark saw the Pacific Ocean. This observation confirmed that the Northwest Passage, the discovery of which was one of the central points of the entire journey, did not exist. Nevertheless, Lewis and Clark established a "station camp" situated near a Chinook fishing village that had been abandoned for the winter. The Corps spent ten days at the station camp fishing, hunting, and trading with Chinook and Clatsop peoples. At nearby, Cape Disappointment, one of the members of the Corps killed a "remarkably large buzzard" feeding on a whale carcass. This buzzard was undoubtedly a California Condor, one of America’s most endangered animals. The California Condor, once common along the entirety of the west coast, is only found today in a small portion of eastern California and Arizona.

On November 20th, the camp was visited by a pair of important Chinook chiefs, who traded otter-fur robes for a belt of blue beads worn by Sacagawea. The Chinook were used to trading with Whites and had become skilled negotiators. Lewis remarked in his journal that many Chinook seemed afflicted with "European-introduced" diseases such as Smallpox. Nearly 75% of the Chinook nation would be dead in the next two decades of Smallpox and other European diseases.

 

Lewis and Clark and the Columbia River

 

Did you know?

California Condor

The California Condor is the largest bird found in North America. With a wingspan that can stretch to ten feet in length, the condor is highly endangered and has avoided extinction only because of captive breeding programs undertaken in Arizona and California.

 

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Mayflower for Kids

   

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Plymouth

 
Plymouth Colony
The Mayflower
Squanto
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This page is about the history of the Mayflower. Did you know most of the settlers aboard the Mayflower thought they’d be arriving in Virginia?

 

Home >> United States History >> 13 Colonies >> Plymouth >> Mayflower

 
Mayflower Postage Stamp
 

Plymouth Colony Activities on MrNussbaum.com

 
Squanto Reading Comprehension Online – This is an online reading comprehension exercise with ten questions. Students get immediate feedback. Appropriate for grades 4-8.
Plymouth Reading Comprehension Online – This is an online reading comprehension exercise with ten questions. Students get immediate feedback. Appropriate for grades 5-9.
Plymouth Colony Printable Reading Comprehension – This is a two-page printable reading comprehension exercise. The first page contains the text and the second page contains the multiple choice questions. Appropriate for grades 5-9.
Massachusetts Bay Colony Printable Reading Comprehension – This is a two-page printable reading comprehension exercise. The first page contains the text and the second page contains the multiple choice questions. Appropriate for grades 4-7.
New England Colonies Informational Sheet – Informational printable with a map that details the geographic, climatic, economic, and religious conditions in the Southern Colonies
Massachusetts Today – This is a beautiful interactive, clickable map of Massachusetts that allows kids to click on its cities, landmarks, and places of interest, to learn in-depth information about their histories.
 
 

Plymouth

 

The Mayflower ship is most widely known for transporting the Pilgrims, also known as the first English Separatists, from England to the New World in 1620.  The story of this voyage is well known from the very beginning of American history, as the first Americans traveled across the vast Atlantic Ocean, enduring a lengthy and miserable journey, only to struggle to survive their first harsh New England winter.  It is a story that includes tragic loss, death, and the resounding struggle to survive. 

In 1620, the Mayflower was considered an older ship nearing the end of an average ship’s lifespan of about 15 years.  Its design included a thirty foot high square castle-like structure which made it difficult to sail against the North Atlantic’s prevalent fall and winter winds. These factors contributed to the ship’s lengthy voyage of over two months, twice the length of time it took for the Mayflower to return to London the next spring.  This journey was plagued by huge waves battering against the ship’s top deck. During the voyage, an essential support beam broke, requiring passengers to assist the ship’s carpenter as they repaired the main support beam. 

While there are no details stating the exact dimensions of the hull, the three-mast Mayflower is estimated to have measured 100 feet long and 25 feet wide at her widest point and had three primary levels:  the main deck, the gun deck, and the cargo hold.  The Mayflower carried a cargo of 180 tons, and records indicate she could easily hold 180 casks (large barrels that held hundreds of gallons) of wine in the cargo hold.

In anticipation of encountering pirates, the Mayflower, like most other ships traveling on trade routes around Europe, prepared by heavily arming herself with powder and ammunition for guns, cannons, and other weapons.  Among her many cannons, the largest gun was a minion cannon made of brass, weighing about 1,200 pounds.  This cannon could shoot a 3.5 pound cannonball almost a mile away.  The Mayflower carried multiple other cannons as well, four of which were unloaded upon docking in the New World to help strengthen the new colony against invaders.

The Mayflower carried supplies for the Pilgrims to begin their future lives including weapons and ammunition and live animals such as dogs, sheep, goats, and poultry.  She also transported two smaller boats powered by oars or smaller sails, and twelve artillery pieces in case the Pilgrims needed to defend against the Natives of the New World. 

Only two passengers aboard the Mayflower died during the journey, foreshadowing the more grim reality that approximately half of the original settlers would not survive their first Massachusetts winter.