Mathemorphosis Lesson Plan
The goal of this lesson is for students to demonstrate fluency in addition within 9.
Common Core Standards:
This lesson reinforces common core standards CCSS.Math.Content.K.OA.A.1, CCSS.Math.Content.K.OA.A.2, CCSS.Math.Content.K.OA.A.3, CCSS.Math.Content.K.OA.A.4, and CCSS.Math.Content.K.OA.A.5 for kindergarten and CCSS.Math.Content.1.OA.C.5 for first grade.
Descriptions of the standards can be found here.
Warm-Up Activity: One-a-piller, Two-a-piller
Distribute One-a-piller, Two-a-piller to each student. Instruct students to name their caterpillar after a number (such as one-a-piller, five-a-piller, etc.) Tell students that each segment of their caterpillar should contain a math problem with an answer that reflects the name of their caterpillar. For example, if students make a six-a-piller, all math problems in caterpillar segment should equal six. Instruct students to make them colorful and to design them as they wish.
Students should watch instructional video of Mathemorphosis before playing. Teacher should emphasize that the game follows the actual life cycle of a butterfly and that for each math problem they get correct, their caterpillar becomes one step closer to being a butterfly. To see the caterpillar become a butterfly, students have to get each math problem correct.