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# Mr. Nussbaum’s Learning Games: Titles Starting with P-S

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## Paper Football

Background: Paper Football is a two-player game. Choose your teams and then set the score one of the players wins to win the game. Then, use the meters on the right to enter the numbers necessary to push the football to the other side of the table. Watch out for table cracks that slow down the football (these will mover around, too!) Score a touchdown by pushing the football so that part of it rests past the edge of the table.

Skills: Angles, Angles Estimation, Mathematical Problem Solving
Age Range: 10 +
Play on: This game plays on any device

## Paralaughs

Background: These are hilarious themed stories that students can create simply by adding nouns, plural nouns, past tense nouns, verbs, adjectives, and other parts of speech. Similar to online mad libs.

Skills: Parts of Speech such as Nouns, Adjectives, Verbs, and Tensed words
Age Range: 6 – 12
Play on: These work on all devices.

## Personality Pumpkins

Background: How well can you tell the personalities of the personality pumpkins? Study their faces and drag the adjective that best describes the target pumpkin to its box. There are royal pumpkins and athletic pumpkins; angry pumpkins, eccentric pumpkins and many more. When you have made your decisions, and dragged all of the adjectives over to the pumpkins, click “check.” If you are correct, you can print out a certificate featuring one of the 40 personality pumpkins.

Age Range: 10 +
Play on: Computer
Extensions: Included on Mr.N APP

## Piggy Bankers

Background: Practice your coin and money counting skills in Piggy Bankers! Catch coins and currency falling from the sky to try to reach your target savings amount! Use the arrows to move your piggy banker. Be careful, if you collect more than your target, the game is over. Be on the lookout for spinning tokens. If you can catch a spinning token, you’ll have the opportunity to enter the exact amount of money needed to reach your target.

Skills: Counting Money to a target
Age Range: 9 +
Play on: Computer | iPad or Tablet
Extensions: Included on Total Access Math on Mr. N XTEND
Languages (Other than English): Arabic

## Place Value Pirates

Background: In Place Value Pirates, students must use their place value skills to dispatch of the wretched pirate Sir Francis Place Value and his horrible band of place value pirates! Simply read the prompt that appears at the top of the game and click or touch the pirate with the number that matches the prompt. For example, a prompt might read “”7” in the thousands place. Scan the pirates and dispatch of the one with the number that contains a “7” in the thousands place. The game consists of five rounds; each round more challenging the last. For computer versions, users can earn codes after each round so they never have to start all over again. In addition, the game can be played with or without decimals.

Skills: Place Value with or Without Decimals
Age Range: 9 – 12 (if no decimals is chosen, appropriate for age 8)
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP | Included on Total Access Math on Mr. N XTEND
Languages (Other than English): Spanish
Versions: Play Legacy Version

## Place Value Workshop

Background: In Place Value Workshop, students can explore the concept of place value in three different ways. First, in the “play” mode, students have five minutes to construct as many numbers as possible using the online base-10 blocks (numbers are prompted in the game). The game starts off using basic numbers but progresses into tens, hundreds, and even thousands. Points are determined by the size of the number constructed. In the practice mode, users build numbers in the same way as the play mode but without a timer or scoring. In the “build” mode, students can make place value pictures. As they add base ten blocks to their picture, they’ll see the value of their picture increase.

Skills: Base-10 blocks; place value
Age Range: 6 – 10
Play on: This game plays on all devices
Extensions: Included on Total Access Math on Mr. N XTEND

## Polly

Background: Polly is a parrot who says words. Listen to the words Polly says and then choose the word from a list of four. If you do well, Polly’s parrot friends will notice and join Polly in speaking words to you. See if you can correctly identify 20 sight words.

Skills: Identifying Sight Words
Age Range: 4 – 8
Play on: Computer
Extensions: Included on Mr.N APP

## Probability Fair

Background: Welcome to Probability Fair. In this game, students learn the practical application of the concept of probability by playing carnival games. The object is to win as many tickets as possible. Tickets can be won at the onset of the game by spinning the probability wheel. The probability wheel contains sixteen colored sections. To win five tickets to the fair, the user must select the probability that has the greatest likelihood. In the above example, P(yellow or red) is 7/16; P(blue or yellow) is 6/16 (3/8); P (green or blue) is 7/16; P(green or red) is 9/16. Hence, the student should choose P(green or red). Students can earn as many tickets as desired before entering the fair. There are five games at the fair, each of which cost different quantities of tickets and have different probabilities of the student winning.

Skills: Probability in a Carnival Games Atmosphere
Age Range: 9 +
Play on: Computer

## Recycle!

Background: Help the people of Starkville learn to recycle! Drag and drop the items from the landfill to the appropriate receptacles. Drag the metal objects into the metal container, the plastic items into the plastic container, and the paper items into the paper container. See how many total items you can save from the landfill and recycle in three minutes.

Skills: Recycling, Items to be Recycled, Categories of Recycling
Age Range: 7 +
Play on: Computer

## Sal’s Sub Shop

Background: Sal’s Sub Shop is a great way for kids to practice their metric and standard measurement skills with fractions. The object of the game is to fulfill customer orders by cutting the sub to their exact specifications. For example, a customer might order a sub that is 8 and 5/8 inches long or 15 and 1/5 centimeters long. If students can manage to fulfill eight customer orders, they win the game.

Skills: Measuring metric and standard units with a ruler; Measuring with Fractions
Age Range: 10 – 12
Play on: Computer | iPad or Tablet
Extensions: Included on Total Access Math on Mr. N XTEND

## Sand Dollar Exchange

Background: In Sand Dollar Exchange, you play the role of a brave little ocean crab who must pick up the sand dollars and fractions of sand dollars and drop them on the clam shells with the correct fraction label. Time is of the essence! If you finish the game, you can visit the Sand Dollar Exchange and “buy” one of three different certificates. If you finish the game within 200 seconds, you can “buy” a sting ray certificate, within 300 seconds, a horseshoe crab certificate, and within 600 seconds, a hermit crab certificate.

Skills: Fraction Identification
Age Range: 8 – 11
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP

## School Fish

Background: Which fish is different? Click or touch the fish that is different in each school. Check fins, stripe patterns, dots, eyes, and anything else that may distinguish the “oddball” fish from the rest. Earn school fish points for each fish you correctly identify. Be careful, with each successful identification that subsequent school becomes larger, forcing you to analyze more fish. Click the question mark icon when you are stumped.

Skills: Visual Patterns
Age Range: 5 – 10
Play on: Computer

## Sea Horse Chronicles

Background:Practice your counting and number ordering skills by “eating” the number bubbles in their correct numerical order. Each round, the sea horse will shoot out ten number bubbles. If you eat all ten correctly, you will be able to choose one of nine different sea creatures to join you in the next round. Try to order all numbers correctly between 1-100 and earn a gold medal!

Skills: Ordering Numbers 1-100
Age Range: 3 – 7
Extensions: Included on Mr.N APP | Included on Total Access Math on Mr. N XTEND

## Semicolon Wars

Background: Throughout history the semicolons of Punctuation Island have been forced to live on the swampy side of the island by their more powerful neighbors, the period, comma, and the dreaded colon. For thousands of years the semicolons have endured the abuse. Not until the present have they had the kind of leader to help them rise up and conquer their neighbors. Luckily, you have arrived. Lead the semicolons to stirring victories over their neighbors by using semicolons, periods, commas, and colons correctly by blasting them into their correct places in the sentences that appear! If you succeed, you can print out your semicolon supreme ruler certificate.

Skills: Periods, Capital Letters, Commas, and Semicolons
Age Range: 9 +
Play on: Computer | iPad or Tablet

## Setting the Periodic Table

Background:The MrNussbaum.com Periodic Table features an awesome interactive periodic table as well as a fun game to test your knowledge of the elements. How many elements on the chart can you identify in one minute?

Skills: Learning the Periodic Table
Age Range: 10 +
Play on: Computer

Background: The world is being attacked by a particularly vile bunch of Shape Invaders. Their mission is to cause widespread chaos by bombarding the Earth with impostor shapes (shapes that claim to ones they’re really not). People across the world are becoming confused by these impostor shapes. It is your job (Hexagon Man) to destroy the impostor shapes and prevent even more confusion and chaos! Only you and your magical, golden hexagons can prevent a disaster of epic proportions!

Skills: Geometry; Shapes ID, Polygons, Triangles; Gets progressively harder
Age Range: 8 – 11
Play on: This game plays on all devices

## Shapes

Background: Identify major shapes from two different landscapes – a farm and a living room. A narrator will call the names of shapes and the player must click on them. Very basic.

Skills: Basic Shapes Identification
Age Range: 3-6
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP

## Sight Birds

Description: Listen to the voice announce a word and then use the binoculars to find the matching sight bird! There are 78 total sight birds but you don’t have to play until you get all 78. Quit whenever you want by clicking the “X” at the bottom of the page. Then, print your certificate which shows the words you identified correctly and the words you need to practice.

Skills: Identifying Sight Words
Age Range: 4 – 8
Play on: Computer

## Snoring!

Background: The snoring elephant is back again in “Snoring. Pirates”. Help the owl and pirate friends to wake up the elephant in this fun problem solving game for kids. Players will need to plan ahead and roll, rock, bounce, and bump to win all the levels on this game!

Skills: Pirate Themes; Gaming Physics
Age Range: 9 +
Play on: Computer

## Solar System Maker

Background: Bring your own solar system to life by creating nine different planets, adding rings, color, and moons, and then launching them into orbit. Watch as your planets orbit the sun. Name them whatever you want and print out your solar system when you are done.

Skills: Learning about space, planets, planet features, solar systems
Age Range: 5 – 10
Play on: Computer

## Spacequake

Background: A space quake deep in the solar system has rearranged the planets and Pluto and threatens to destroy everything! The human race depends on you for survival. Use your interplanetary superpowers to arrange the planets in their correct positions from the sun. If you do so correctly, you can earn a certificate featuring one of the eight planets or Pluto. Try for the fastest score possible and collect all nine certificates.

Skills: Planets, Planetary Order
Age Range: 7 +
Play on: Computer
Extensions: Included on Mr.N APP

## Spelling Central

Skills: Spelling List, ABC Order, Word Search, Missing Letter – Depends on Spelling List
Age Range: 6 – 12
Play on: Computer | iPad or Tablet
Extensions: Extend the functionality of this program for free when you register for MrNussbaum XTEND

## Stock the Shelves

Background: Stock the Shelves is a fun way for students to reinforce their skills in using a coordinate plane. The game does require students to understand negative numbers in a coordinate plane as well as positive numbers. The idea is to help a store clerk “stock the shelves” with drinks such as soda and chocolate milk before customers arrive. Each bottle must be positioned in its exact location. Students have two minutes to position all 20 bottles.

Skills: Coordinate Plane (Negative and Positive)
Age Range: 9 +
Play on: Computer | iPad or Tablet
Extensions: Included on Total Access Math on Mr. N XTEND
Languages (Other than English): Spanish

## State Detective

Background: In State Detective, the “game” selects a secret state and the user has six questions to try to guess the selected state. Users must generate “good” questions that allow them to eliminate as many incorrect states as they can per question. Students can ask questions regarding color or relative location. States that are eliminated are grayed out. For example, a good first question might be “is the state east of Missouri?” If the answer were to be yes, all of the states west of Missouri would then be greyed out.

Skills: Problem Solving with States; Relative Directions
Age Range: 10 +
Play on: This game plays on all devices.
Extensions:  Included on Geography Central on Mr. N XTEND

## State History Rater

Background: Which state has the greatest state history? Choose up to four states and read the interview questions that appear. Rate each event on a scale of 1-10, with one being totally unimportant in American history, and 10 being the most important in American history. As you rate each event, you’ll see the states “race” on a track. You’ll answer ten interview questions about each state. The state with the highest score (according to you) has the more impressive history. 30 out of the 50 states are available in this game.

Skills: U.S. History, State History, Compare and Contrast
Age Range: 10 +
Play on: This game plays on all devices

## Sushi Fractions

Background: In Sushi Fractions, learners must use their fraction “drawing” skills to make sushi to their customers’ specifications. The object is to ensure all eight customers leave as happy customers! Easier said than done. Some customers are every demanding about the accuracy of their orders; others are more flexible. Users must use the line tool to create the fractions from the sushi. The system will compare drawings with the correct fraction divisions and will return an accuracy score.

Skills: Making and Estimating Fractions
Age Range: 9 – 12
Play on: This game plays on all devices
Extensions: Included on Total Access Math on Mr. N XTEND

Background: Do you like the NCAA Basketball Tournament, commonly referred to as “March Madness?” If so, this game is for you. First choose your team. Then, use your word recognition and spelling skills to click on the basketball that completes the word at the top of the page. Choose correctly and you’ll hit a basket or three-pointer, choose incorrectly or too slowly and your opponent will score. Be careful, though, each round gets progressively tougher. You will have to be an expert in word completion to win the National Championship.

Skills: Word Patterns; Completing words with sections omitted
Age Range: 10 +
Play on: Computer | iPad or Tablet
Extensions: Included on Mr.N APP